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 Forum index » Modding Central » Red Alert 2 Editing Forum
Mod Mission Map - Celestial Intervention TX
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Concolor1
Medic


Joined: 16 Jul 2020

PostPosted: Sun Jul 04, 2021 3:54 pm    Post subject:  Mod Mission Map - Celestial Intervention TX Reply with quote  Mark this post and the followings unread

Hi, Ive been messing with this for the past few months and thought it might be worth uploading so the forum members could take a look.
This is the first Mod Mission Ive made that includes a range of Ai teams.

Its been made with a great deal of help from the forum members,  full credits are in the readme, which should be looked at, I hope Ive included everyone, and am only too happy to amend it if not.
Ive tested it on several windows OS's, and with Disc installations and Origin. It all appears to run ok.

To play this mission:Yuri's Revenge mission disc is required.(Unless you have the full game installed on your system.)
Extract the contents of the zip file into your Red Alert2 Directory.Launch the game,select new campaign for the Allies.
The game will then launch.


Ensure you do not have an ra2md.csf file in your RA2 folder, otherwise this mission ra2md.csf will overwrite it.

Files-----                      
expandmd94.mix,ecachemd94.mix,expandmd07.mix and ra2md.csf, contain all that is needed, simply select New Mission for the Allies and away you go. Once your done remove these  files to restore your game to as before.


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Celestial Intervention TX 1.1.zip
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 Filename:  Celestial Intervention TX 1.1.zip
 Filesize:  4.5 MB
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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Wed Jul 21, 2021 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

you guys should really try this map. the theme is kind of lolz but its rather challenging and the map itself uses a lot of
extremely sophisticated mapping techniques. the kind of stuff that would put any of your mods' maps to shame. also a
nice reminder that there are talented people ready to make the stuff your games need, if only you all werent too
self-absorbed to encourage people to contribute to your projects and help people help you.
_________________
.shp artist and critic of voxels

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jul 21, 2021 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
a nice reminder that there are talented people ready to make the stuff your games need, if only you all werent too self-absorbed to encourage people to contribute to your projects and help people help you.
That's actually happening?
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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 21, 2021 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like someone is butthurt or something?
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Wed Jul 21, 2021 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
That's actually happening?

yep. happens all the time. but only for released, popular mods that encourage contribution. hence MO and TI getting buku maps and other
assets, and everyone else getting basically scraps.

G-E wrote:
Sounds like someone is butthurt or something?

i was talking to people who have mods worth playing so surmise i wasnt talking to you. what have i got to be butthurt about anyways? its just
a shame is all.

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