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 Forum index » Modding Central » Red Alert 2 Editing Forum
Editing an Ares Mod ?
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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Tue Jul 06, 2021 8:51 pm    Post subject:  Editing an Ares Mod ? Reply with quote  Mark this post and the followings unread

I downloaded the YR Modern Warfare mod and extracted the rulesmd file and edited it, so I can have more troops to each side in the paradrop but when I run the mod only the new terrain shows up and none of the custom units are there only the vanilla units from the original game.

Seems the rulesmd overrides the majority of the mod, so I removed it and placed it back into the mod's expandmd95.mix.

Now when I run the mod it won't read any of my changes even though it has the edited rulesmd file back in place.

How do I go about editing this mod for my use ?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jul 07, 2021 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

There could be another rules in another mix that takes higher priority
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jul 07, 2021 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

That mod is a cobbled together mess of public & ripped assets, so I wouldn't be surprised if the code is equally disorganized.
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Musketmarine
Medic


Joined: 14 Feb 2020
Location: Texas

PostPosted: Wed Jul 07, 2021 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Find the rulesmd from the highest numbered mix file, and edit that one.

That's all I can really say.
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Jul 07, 2021 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

While you're going to want the latest rules file, it might be easier to just make a new mix file rather than digging for it for the time being.

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