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3 new countries added to YR!!! (by patching gamemd.exe)
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Jan 22, 2005 10:19 pm    Post subject:  3 new countries added to YR!!! (by patching gamemd.exe) Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 22, 2005 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea..., and I was the only one who posted news about it in the C&C community.... People doesn't seems to understand the potential of this...

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sun Jan 23, 2005 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very cool.. Is there any problem with  adding 10 sides to a MP map?  Also is there apatch that will reenable the theird campain?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Jan 24, 2005 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jan 24, 2005 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

This would be very useful in tiberian sun...

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jan 24, 2005 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe if he can show everyone else with coding knowledge how he successfully did it, maybe we can get the game.exe from TS altered too by someone else?
I don't have expert knowledge about the exe files, but there are a few things which could possibly be useful:
1) No limit to number of units.
2) New armour types.
3) HVAs working on helicoptors
4) Multiple superweapons.

Finally, I don't know how possible it is but would it be possible to port over anything from RA2 into TS, code-wise, or would that be too complicated?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 24, 2005 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

He is still finding out how to do it... he only changed a basic thing so far... now he is trying to add new tags in classes, which would allow new coding features... And he already explained how he did... He used a dissassembler (which he said the name) to check thje code. Then, he checked the address of the thing and edited the gamemd.exe with a hex editor.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Jan 25, 2005 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

i knew the heli-issue would come up..but working naval units would be cool,too. i mean,id Love to make the floater a naval based terror...heh. and...how did we forget,DROPSHIP LOADOUT WORKING!!!!!!!

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Jan 25, 2005 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

5) paratroopers
6)4 space helipad/landing feild.
7)something i forgot.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jan 26, 2005 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds great but.. does somebody start a research TS(!) game.exe already?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Jan 26, 2005 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Dropship loadout works... At least for the 1st GDI, I d/led from XCC site.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Jan 26, 2005 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

So can anyone else here use the same method as he did to alter the files?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Jan 26, 2005 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to understand x86 assembly instructions and have a good grasp of programming to be able to write additional functions in assembly. I've only said that this is the skill set needed to hack the exe about a dozen times... Personally I'm more interested in seeing code from TS moved into YR like the super weapons, spotlight, EMPulse...etc.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Jan 26, 2005 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure everyone here wants to see it go the other way. I'd personally love to see the spawn logic in TS.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Jan 26, 2005 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to see many RA2 or YR logics in TS like garrisoned buildings, open topped, baloon hover, etc...

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Thu Jan 27, 2005 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

i would love air to air dog fights. That would be awesome!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jan 27, 2005 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. I agreed that TS code into YR will be an easies way then YR to TS.. But i dont like RA2 Voxel Rendering Engine.. especially how normals are affecting on voxel color.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Thu Jan 27, 2005 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

In RA2, there is a file that contains the reflective values for each of the colours for every possible normal and facing that could be applied to it. Modification of this file would lead to "better" normals in RA2. Bglman amongst others has found it.

Thing is, nobody knows how to get into that file...

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