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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
[Solved] Prevent AI from building stuff too soon.
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 10, 2021 7:07 pm    Post subject:  [Solved] Prevent AI from building stuff too soon. Reply with quote  Mark this post and the followings unread

Screenie courtesy of CatTanker; this map is optimised for vYR and was made with vYR stuff in mind. Mostly.

I have a mission where I want the AI to not actually do anything until the appropriate triggers fire.

The AI has a base node it's not supposed to start building until after the trigger fires.

Unfortunately, the AI still builds the node and a miner despite already having three on Harvest missions.

The map is the RA2 Soviet 02 map; it'll probably work for YR without trouble because it uses the regular Houses and not custom ones like the other missions.

I have already disabled all triggers, and yet the AI still builds things!

Trigger that enables production is American Troops Build. The AI should build an AMRADR next to the 3 WFs only after a specific trigger fires, not before. And yet it does.
Code:
[Actions]
07B11750=10,3,0,0,0,0,0,0,A,74,0,0,0,0,0,0,A,38,0,7,0,0,0,0,A,38,0,5,0,0,0,0,A,38,0,8,0,0,0,0,A,53,2,01000063,0,0,0,0,A,53,2,01000065,0,0,0,0,A,14,0,0,0,0,0,0,A,53,2,01000067,0,0,0,0,A,0,0,0,0,0,0,0,A





You see that ACHQ Base Node?
That thing is not supposed to pop up.

The Boomers are to get testing faster; they're non-canon Smile
Same to SpySat and Allied Power Plant I put there too.

There's only one instance of 3,0,0,0,0,0,0,A and 74,0,0,0,0,0,0,A in the file; under 07B11750 American Troops Build.
13,0,0,0,0,0,0,A doesn't exist in map.
I've already tried PercentBuilt=100 and PercentBuilt=0, no difference.
Same goes to [Basic] > IgnoreGlobalAITriggers=yes


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_________________
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m7 wrote:
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Last edited by TAK02 on Sat Jul 10, 2021 7:28 pm; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 10, 2021 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Solved.

Solution: IQ levels.

If a House has an IQ equal or larger than what [IQ] > Production= it'll build things regardless of things like PercentBuilt.
_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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