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Joined: 09 Feb 2018
|Posted: Fri Aug 13, 2021 4:04 pm Post subject:
Advice implementing HunterSeeker SW?
Subject description: Plus anim issue...
|Hi guys, was hoping for some advice on implementing the Hunterseeker type superweapon, which has apparently been reactivated. I thave been experimenting, using the related Ares tags, but had no luck so far.
I have a specific aircraft-type unit for the H.S. vehicle (a missile voxel I made, which works when fired from another unit), and a H.S. building that grants the superweapon. I also have made an animation to show the building is ready.
Problems; the building animation doesn't display (the base building stays as is), and when I activate the weapon not only do I get no chance to select when/where to fire (it just fires instantly, even though by the tag descriptions I thought it would), and when it fires, nothing fires from the building (the H.S. vehicle doesn't appear.
I have thus far tried to test it so it is meant to only target enemies on water targets, and I made a map with a trapped enemy hovercraft on water, but I guess it's irrelevant at the moment as I don't get the chance to select the target...
Here is the code so far;
43=CLUBKROCKET ; this is my H.S. launch vehicle
All [sides] have been given;
Image=K300Msl ; shares the same look as the missile voxel I made for
; my K-300P system.
DeathWeapon=ISKboom ; valid weapon I made used on other stuff
[Clubk1Special] ; the H.S. superweapon
Name=Club-K Missile Strike
[cablushipbpreck] ; building that grants the SW.
Image=cablushipb ; uses This building as a base to copy from
[cablushipb] ; Art of base building
[cablushipckactive] ; anim for building when superweapon ready (doesn't
[cablushipckactive_d] ; the damaged anim, also doesn't play
I have tried many different possibilities, but have failed so far...
On the vehicle itself, do the following tags interfere/are they necessary;
On my active anims, which currently won't play, the anims (so far) have only 1 frame (plus a shadow frame), but I have just put;
But does it matter? Should they both be set to 1? I was hoping it would just loop the same frame..
Any advice would be appreciated.
Joined: 09 Feb 2018
|Posted: Fri Aug 13, 2021 5:21 pm Post subject:
Ares documents that HunterSeeker needs to be a VehicleType, not an AircraftType.
The Hunter Seeker unit to spawn. Only set this to use a specific unit instead of each players’ side default. Defaults to the side’s HunterSeeker.
Hi m7, Now that is interesting, though it does seem counterintuitive.. I shall try setting it as a vehicle type, which can fly, and see if that does anything. That said, I still don't get offered a chance to target the SW...
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