Posted: Sun Aug 15, 2021 2:48 am Post subject:
Dawn of the Tiberium Age 1.200 has been released!
Subject description: The Illuminator shall show you the real technology of peace through power!
Hello everyone! With this uber Tiberian Sun anniversary celebration that we will have at the end of the month, some mods are progressing faster to get ready for their special events. Today's news is about the latest patch released by the Dawn of the Tiberium Age crew, the 1.200.
Dawn of the Tiberium Age 1.200 comes with new units, new graphics, new maps, and much more. Here's their huge changelog:
Released: Aug 14, 2021
Added: The Audio tab of the client's Options menu now has an option to change the Mechanic's voice to that of the TS Engineer's (Credits: Bittah Commander).
Added: Nod now uses a new transport Hovercraft (Credits: Flame).
Added: The Allies now use a new Transport Hovercraft (Credits: Flame).
Added: The Soviets now use a new Transport Hovercraft (Credits: Flame).
Changed: GDI's Transport Hovercraft is smaller now (Credits: Bittah Commander).
Changed: The appearance of the Microwave Tank's weapon has been improved (Credits: Bittah Commander).
Changed: The Chrono Tank now has a turret (Credits: Flame).
Changed: You can no longer build the Chinook Transport in the "Distant Thunder" Co-Op mission.
Fixed: The Gun Turret's projectile and muzzle flash spawned a short distance in front of the barrel when the weapon was fired instead of directly at the end of the barrel.
Added: The Heavy Raider for Nod (Credits: Flame).
Added: The Illuminator, a new epic unit for Nod (Credits: Flame).
Changed: The Chrono Tank's health has been increased by 50% and its damage has been lowered by the same amount.
Changed: The Flame Tank now does 44% more damage against heavy armor (tanks), it does less damage against infantry at maximum range, its health has been increased by 12% and its speed has been increased by 17%.
Changed: The Behemoth now has 10% less range and can no longer fire while moving.
Changed: The Soviet Flamethrower Infantry's health has been increased by 50%, his speed has been increased by 25% and his damage against light vehicles has been increased by 25%.
Changed: The Shock Trooper now has a new appearance to make it clearer that it's uncrushable ((Credits: Bittah Commander).
Changed: Volkov now does 16% less damage to light armor.
Changed: Nod's Flamethrower Infantry now has 15% more HP, it does 15% more damage against infantry and it can no longer damage other Flamethrower Infantry from the same player.
Changed: The Heavy APC's speed has been increased by 33% and it can now carry only 6 passengers instead of 8.
Changed: The bike's damage against light armor has been increased by 11% in order to revert its nerf from version 1.190.
Changed: All recon units now use wood armor.
Changed: The V2 Rocket Launcher's minimum range has been reduced by 1 cell, its damage against wood armor has been increased by 15% and its damage against heavy armor has been increased by 10%.
Changed: The SSM Launcher's range has been reduced by 9% (1 cell), its speed has been increased by 20%, its damage against buildings has been increased by 20% and its missiles no longer fly in an arc.
Changed: Nod Gun Turret's range has been increased by 10% and the price has been increased from 600 to 650 credits.
Changed: The Allied Gun Turret has been nerfed to exactly match the stats of Nod's Gun Turret.
Changed: The Chem Warrior now has a new appearance, it's no longer crushable, it has a lot more health and does 25% more damage against heavy armor (tanks) while doing 42% less damage against wood armor (buildings) (Credits: Bittah Commander).
Fixed: Tiberium Refineries unintentionally cost 1400 credits instead of 2000 since version 1.193n.
Fixed: Tanks no longer miss their first shot when the turret isn't already directly facing the target (Credits: Bittah Commander).
Fixed: The Tiberium Floater did significantly more damage than intended.
Removed: Nod can no longer build the Microwave Tank.
Removed: Nod can no longer build the Harbinger.
Added: New singleplayer mission "Chainbreaker" (Credits: Rampastring)
Changed: The "Desperate Grip" single-player mission has had its difficulty re-balanced and it has also received other minor improvements to bring it closer in quality to newer single-player missions (Credits: Rampastring).
Changed: The "River Raid" single-player mission now has more starting money to offset for the balance changes of this patch.
Changed: The church in "The Toxic Diversion 4B: The Conversion" now spawns a crate when destroyed (Credits: Rampastring).
Changed: The "Reunification" single-player mission has been brought up-to-date with the latest changes made to Nod as a faction and its difficulty scaling has been improved (Credits: Rampastring, Polish'dPole).
Fixed: The "The East Asian Front" singleplayer mission unintentionally started in Classic Mode instead of Enhanced Mode.
Fixed: In the "Stealthy Inhibition" singleplayer the health of all enemy objects was 10 times as much as intended when playing on hard difficulty and when playing on easy all objects belonging to the player had 10 times as much health instead.
Fixed: The blue tiberium field in "The Toxic Diversion 3: The Frontal Duel" has been changed into a green tiberium field to make it less likely for the civilians to die by accident due to blue tiberium blowing up, triggering an alternative ending without the player's deliberate choice.
Multiplayer Maps & Co-Op Missions
Added: New multiplayer maps "Asymmetrical Warfare", "Island Conquest" and "Rust in the Dust" (Credits: Tiberius, Polish'dPole).
Changed: The path-finding around bridges has been improved on the "Dead Winter" multiplayer map (Credits: Bittah Commander).
Changed: Various changes were made to the "Frozen Bay" multiplayer map; most notably the North-West blue tiberium field has been replaced with civilian structures, including 3 capturable Oil Refineries (Credits: Tiberius).
Changed: The "Sand Trap" multiplayer map was replaced with "Sand Trap Redux", which is more detailed and significantly larger than the old version (Credits: Bittah Commander).
Changed: Enemy unit count has been reduced and enemy attacks delayed in the "Freezing Offensive" co-op mission to offset for the balance changes of this patch (Credits: Rampastring).
Changed: The "Freezing Offensive" Co-Op mission is now slightly easier on the Medium and Easy difficulties.
Changed: Some tiberium fields on the "Shiner's Yard" multiplayer map have been replaced with ore fields and some trees have been removed from base expansion routes (Credits: Rampastring).
Fixed: The "Second Wind" Co-Op mission crashed while loading.
Fixed: Tiberium didn't harm infantry on the "Split Peninsula" multiplayer map.
Fixed: A bridge repair hut on the "Forest Fires" multiplayer map couldn't be entered (Credits: Bittah Commander).
For those who are not aware of this mod, here's a video showcasing its gameplay (note that it might be the previous 1.195f version of the mod, I am not sure, so somebody please correct me if I am mistaken):
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