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Phobos 0.2.2.1 has been released!
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 22, 2021 6:23 pm    Post subject:  Phobos 0.2.2.1 has been released!
Subject description: New construction options, now documented for the chinese!
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Hello again! And this time we'll place the Tiberian Sun Anniversary in stand-by to talk about something interesting for Yuri's Revenge modders. Kerbiter has recently posted some interesting news about Phobos.

For those who are not aware, Phobos is an open-source extension to Ares that extends Yuri's Revenge modding possibilities. Kerbiter has released two versions: one that is stable (0.2.2.1) and another one that is a development version (Build 22).

Regarding the stable version, here's what he had to say:

Quote:
Phobos stable version hotfix v0.2.2.1 is released! Includes the following fixes:

- Fixed random crashes about CameoPriority (by Uranusian)
- Fixed trigger action 125 not functioning properly (by Uranusian)
- Fixed area warhead detonation not falling back to firer house (by Otamaa)
- RadSite hook adjustment for FootClass to support Ares RadImmune; also various fixes to radiation / desolators (by Otamaa)
- Fixed Crit.Affects not functioning properly (by Uranusian)
- Fixed improper upgrade owner transfer which resulted in built ally / enemy building upgrades keeping the player who built them alive (by Kerbiter)

Download at https://github.com/Phobos-developers/Phobos/releases/tag/v0.2.2.1



And regarding the development version:

Quote:
Phobos Development Build 22 is released! This release also includes fixes from hotfix v0.2.2.1.

New changes since build 20:
- Initial Strength for TechnoTypes (by Uranusian)
- Re-enable obsolete JumpjetControls for TechnoTypes' default Jumpjet properties (by Uranusian)
- Weapon targeting filter (by Uranusian)
- Burst-specific FLHs for TechnoTypes (by Starkku)
- Burst delays for weapons (by Starkku)
- PowerPlant Enhancer (by secsome)
- Unlimited Global / Local Variables (by secsome)
- Allow NotHuman=yes infantry to use random Death anim sequence (by Otamaa)
- Ability for warheads to trigger specific NotHuman=yes infantry Death anim sequence (by Otamaa)

Vanilla fixes:
- Fixed DeathWeapon not detonating properly (by Uranusian)
- Fixed lasers & other effects drawing from wrong offset with weapons that use Burst (by Starkku)
- Fixed buildings with Naval=yes ignoring WaterBound=no to be forced to place onto water (by Uranusian)

Phobos fixes:
- Fixed extended building upgrades logic not properly interact with Ares' BuildLimit check (by Uranusian)

Download at https://github.com/Phobos-developers/Phobos/releases/tag/build-22

Project updates:
- We now have official Chinese translation of documentation which you can access at https://phobos.readthedocs.io/zh_CN/latest/ (by Uranusian)
- The debug config now supports attaching a debugger on game start. You need to detach Syringe first, can do via Process Hacker or VS itself (by Kerbiter)
- Added VSCode configs to attach debugger to gamemd.exe and to debug a dump (by Kerbiter)
- Added a VSCode task/script to update localization files (by Uranusian)




And you can contribute to make this project even better. Just download the latest Build 22, test it with your mod, your changes and provide your feedback to Kerbiter by posting at this topic or at the Phobos Chat section from C&C Mod Haven Discord channel. And happy modding!

Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #Phobos 

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Kerbiter
Cyborg Soldier


Joined: 05 Jun 2018

PostPosted: Sun Aug 22, 2021 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cheers for the front page mention!
_________________

Using MagicaVoxel to create voxel models :: Phobos YR Engine Extension

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Mikesari Itten
Vehicle Driver


Joined: 04 Mar 2015
Location: Notso "The Finale" Airship

PostPosted: Mon Aug 23, 2021 10:26 am    Post subject:   Reply with quote  Mark this post and the followings unread

Congrats!

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