Phobos Development Build 22 is released! This release also includes fixes from hotfix v0.2.2.1.
New changes since build 20:
- Initial Strength for TechnoTypes (by Uranusian)
- Re-enable obsolete JumpjetControls for TechnoTypes' default Jumpjet properties (by Uranusian)
- Weapon targeting filter (by Uranusian)
- Burst-specific FLHs for TechnoTypes (by Starkku)
- Burst delays for weapons (by Starkku)
- PowerPlant Enhancer (by secsome)
- Unlimited Global / Local Variables (by secsome)
- Allow NotHuman=yes infantry to use random Death anim sequence (by Otamaa)
- Ability for warheads to trigger specific NotHuman=yes infantry Death anim sequence (by Otamaa)
Vanilla fixes:
- Fixed DeathWeapon not detonating properly (by Uranusian)
- Fixed lasers & other effects drawing from wrong offset with weapons that use Burst (by Starkku)
- Fixed buildings with Naval=yes ignoring WaterBound=no to be forced to place onto water (by Uranusian)
Phobos fixes:
- Fixed extended building upgrades logic not properly interact with Ares' BuildLimit check (by Uranusian)
Download at
https://github.com/Phobos-developers/Phobos/releases/tag/build-22
Project updates:
- We now have official Chinese translation of documentation which you can access at
https://phobos.readthedocs.io/zh_CN/latest/ (by Uranusian)
- The debug config now supports attaching a debugger on game start. You need to detach Syringe first, can do via Process Hacker or VS itself (by Kerbiter)
- Added VSCode configs to attach debugger to gamemd.exe and to debug a dump (by Kerbiter)
- Added a VSCode task/script to update localization files (by Uranusian)