Posted: Mon Aug 23, 2021 3:25 pm Post subject:
Ra2yr question.Problems on missions and AI (fixed)
Subject description: Newside/Country/AI triggers/new looks ingame/plus RA2 campaign.
Allied mission1 tanya wont came out
Allied mission4 instant victory when start
Allied last mission when i create soviet radar choro reinforcement wont arrived
Its started this problems when i create a new side and country of my mod.
On skirmish my side/country are woking well, ia can played also on my new country..
How can i fix this? Thanks Last edited by Lansmozar on Fri Sep 03, 2021 1:50 pm; edited 1 time in total QUICK_EDIT
It is better to use these tutorials in order to play even RA2 original campaigns in YR without any problems.In this tutorial, all we need to edit the required ini. files as mentioned in the descriptions. I hope this helps.Just copy paste required lines of the ini. files in order not to break your mod ,also. I hope this helps a little bit.It is understandable, just don't be lazy, ok ? QUICK_EDIT
Creating sides and countries breaks the original campaigns. The campaigns depend on the specific index location of each country in the [Countries] list if I remember correctly, so you'd have to edit all the original campaigns to fix this on each map. QUICK_EDIT
[Outzider]
UIName=NOSTR:Outzider
Name=Outzider
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=OutziderSide
SmartAI=yes
;Airspeed = ;multiplier to speed for all air units [larger means faster] (def=1.0)
;Armor = ;multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)
;Cost = ;multiplier to cost for all units and buildings [larger means costlier] (def=1.0)
;Firepower = ;multiplier to firepower for all weapons [larger means more damage] (def=1.0)
;Groundspeed = ;multiplier to speed for all ground units [larger means faster] (def=1.0)
;ROF = ;multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
;BuildTime = ;multiplier to general object build time [larger means longer to build] (def=1.0)
;WallOwner = ;Will this house own walls that are placed near its buildings (def=yes)?
CostInfantryMult=1.0
BuildTimeInfantryMult=1.0
CostUnitsMult=1.0
BuildTimeUnitsMult=1.0
;For info look into Ares documents
AI.PowerPlants=ZAPOWR
ParaDrop.Types=SpecialForce
ParaDrop.Num=5
;ParaDrop.Aircraft=
;Parachute.Anim=
;VeteranBuildings=
;VeteranAircraft=
;VeteranUnits=
;VeteranInfantry=
MenuText.Status=NOSTR:Outzider is very special. ;This is from menu bar
;ListIndex=1
RandomSelectionWeight=1
AIRandomSelectionWeight=1
;File.Flag=
;File.ObserverBackgound=
;File.ObserverFlag=
;File.ObserverFlagAltPalette=
;File.LoadScreen=
;File.LoadScreenPAL=
;File.Taunt=
;LoadScreenText.Color=
;LoadingTheme=
LoadScreenText.Brief=NOSTR:Outzider Tech ;lowerleft
LoadScreenText.Name=NOSTR:Outzider Force ;rightside
LoadScreenText.SpecialName=NOSTR:Outzider is formidable ;upperleft
StartInMultiplayer.Types=SpecialForce,ZAPOC
StartInMultiplayer.WithConst=no
;StartInMultiplayerUnitCost=
;AI.BaseDefenses=
;AI.BaseDefenseCounts=
It has ProtectWithWall without having any ConcreteWalls for 4th side. Correct it by giving a wall for 4th side or remove ProtectWithWall for 4th side structures.
Additional side would need adding AITriggers in aimd.ini. QUICK_EDIT
The problem here is, that game is referring to the Country used in triggers with their index in list, not their name, so if you add one new country to rules, you will need to change all triggers involved with the list by giving +1 to the index they use, and +2 if you add two new countries... QUICK_EDIT
my problem is when i put outzider(mynew country) on the counties like this between yuri country and GDI ihave no problems on skirmish AI, but on some mission is eror.
Spoiler (click here to read it):
[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=Outzider ;my country
11=GDI
12=Nod
13=Neutral
14=CACOUNTRY0
15=CACOUNTRY1
16=CACOUNTRY2
17=CACOUNTRY3
18=CACOUNTRY4
19=CACOUNTRY5
20=CACOUNTRY6
21=CACOUNTRY7
22=CACOUNTRY8
23=CACOUNTRY9
24=CACOUNTRY10;Add additional countries after this point.
25=Special
but if i put outzider followed on CACOUNTRY10 like this, nothing happend on mission but on the ai skirmish is crushed..
so i decided to put both of outzider on the list
10=outzider between yuricountry and GDI
25=Outzider and next to CACOUNTRY
and so far dont have problems
I've not done 4th side logic, but I'd bet dollars to donuts you need an "Outzider Side" and an "Outzider Country" so I'd rename them like that, maybe "OutziderS" and "OutziderC" and see if that works.
Also, if it does, try shifting them about and seeing if the missions and skirmishes still work. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
5>Have I missed something in the editor? Next Mission maybe? Is there something I should be adding in Final Alert in the basic section.
The battle.ini Ive simply left. as the mission Md. (If its just copying the soviet campaign why change it).
Now I was told the the Sidenc03mix is made from the sidenc02 of RA2.
The sidenc files are only present in pre-yuri ra2 and contain literally copies of the ts map screen elements,
presumably because the game will crash without them. whoever wrote that modenc article must mean that you need to copy the sidenc02 and rename it sidenc03 to satisfy the game.
there is no sidenc01 or 02md so presumably the same would apply to sidenc03
If I could get my head around this I could write a tutorial as we seem to be lacking one for this subject.
Would really appreciate some insight as to how this is supposed to work as Ive a campaign in the works. QUICK_EDIT
Oh bugger, Ive never used Ares, its all new to me. I thought it could be done in vanilla, as the Modenc page never mentions it.
Is it a case of downloading and running it to find the right section to generate a Ui File, Im guessing it has to run alongside.
Is there an easy tutorial to follow through for this, and would I have to include this Ares with the campaign?
Thanks Mig Eater, guess if I want it vanilla Id have to offer each part seperate, im up to 11. QUICK_EDIT
You can technically add more missions as the Modenc page described, but there are only 2 campaign buttons in the main menu. So it's a bit pointless unless you patch/hack the game to add more.
Ares includes a readme file that covers the basics of its use. If you really want to use vanilla though, then you can also just replace either the Allied or Soviet missions with the new ones. _________________
Thanks Mig Eater, thats what I was trying to do, running the Soviet campaign but it still won't let me. Sure it plays the first mission, they all do, but when it moves onto the second mission it crashes. Despite the alterations I mentioned above. QUICK_EDIT
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