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Unselectable Voxel!
Moderators: Global Moderators, Tiberian Sun Moderators
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Feb 01, 2005 8:57 pm    Post subject:  Unselectable Voxel! Reply with quote  Mark this post and the followings unread

I've put a new voxel into Tibsun.It looks fine in the game but it won't let me select it!When it is forced to move the game crashes,what is happening!Please hlp me Mad   Mad  Mad

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Feb 01, 2005 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

post up your code

I think i know whats wrong cause i had the same problem

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 02, 2005 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

; Nod MAD Bomber
[FORT]
Name=M.A.D Bomber
Image=FORT
Catergory=AirPower
Strength=230
Armor=light
TechLevel=9
Prerequisite=NARADR
Owner=Nod
Cost=2000
Points=5
FlightLevel=1300
Speed=13
Primary=MAD
Ammo=1
VoiceSelect=readytostrike,likethewind,wehavradar
VoiceMove=watchmy6,lockedon
VoiceAttack=watchmy6,lockedon,willgo
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ROT=3
PitchSpeed=0.9
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1
Selectable=yes
CrateGoodie=yes
Sight=3

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Feb 02, 2005 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aircraft cannot be CrateGoodie=yes, also it needs Landable=yes tag, Dock=NAHPAD,GAHPAD and re-check the weapon. The locomotor is fine thou...

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 02, 2005 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh!It is selectable now.However it just crashed when it had to move forwards,it took off okay but when it was ment to move it came up with internal error.The weapon is my own type by the way.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Feb 02, 2005 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That error means the weapon is buggy.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 02, 2005 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its working now but the weapon isn't.I want it to only affect infantry so I made a new warhead and gave it this

[MADBOMB]
Spread=6
InfDeath=5
Versus=100%,0%,0%,0%,0%
AnimList=RING1

The problem is that it can target infantry but not open fire on them and only attack buildings.Plus there is no explosion sound for when it hits the ground.What do I do next?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Feb 03, 2005 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

The warhead must be listed in [Warheads]. You've made a typo - not Versus, but Verses (plural)
In Verses= first 100% is "none" armor, used by most infantry. If any armor has 0% the will not be able to fire at the unit/building/infantry with this armor.
Post you weapon code here too...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Feb 04, 2005 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

1 thing, weapons, projectiles and warheads don't have to be put in lists.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Feb 05, 2005 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

They don't need to be in a list.Everythings working now and I've put the images  of the unit in the tiberium odysee topic in mod announcements.

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