Posted: Wed Sep 01, 2021 10:54 am Post subject:
Change TemplateType / Cell-graphics ingame? Works only 50%?
Subject description: Works in old-school graphics but not in the remastered one?
So I try to change the template type of a cell ingame. This is on the Desert theme, going from an empty, passable cell to an impassable brush.
After triggering this code the cell is no longer passable as it should be.
In the classic graphics the cell gets correctly updated (both the passable status and the GRAPHIC itself), but in the remastered graphics it does NOT (not GRAPHIC update).
What am I missing here? Last edited by yuri624 on Fri Sep 03, 2021 1:26 pm; edited 1 time in total QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Sep 02, 2021 11:09 am Post subject:
The Remaster graphics side is strange; it has a system of cell graphics overrides that was used to patch up bad cliff connections and such in the original maps.
So while classic terrain displays everything exactly like it is in the game, there's a lot more going on on the GlyphX side than just the raw map, and it may just be that it caches these graphics, so changing the map cell has no effect on it.
Do remember the GlyphX side is a black box; we can only affect its behaviour through xml files, but it can never be truly modded like the core game can. _________________ QUICK_EDIT
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