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Why does the T-rex spin ?
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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Sun Sep 19, 2021 4:33 pm    Post subject:  Why does the T-rex spin ? Reply with quote  Mark this post and the followings unread

I set the TRex to be made by yuri but when it comes out, instead of walking it spins but if its placed on a map it walks normal.

Code:
[YDNOA]
UIName=Name:YDNOA
Name=Yuri-Rex
Image=DNOA
NoShadow=yes
Category=Soldier
Prerequisite=YABRCK,YATECH
Primary=RexBite
Secondary=TRexBite;VirtualScanner
Strength=1500 ;200
Organic=yes
Armor=Plate
TechLevel=10
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=25
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=YuriCountry
Cost=1700;1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move
OmniCrushResistant=yes

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maestro21
Soldier


Joined: 25 Feb 2008
Location: Philippines

PostPosted: Sun Sep 19, 2021 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's weird.It happened to me once with another type of infantry, but I don't remember why?And I don't remember how could I manage to solve this problem, either .You can change the "MovementZone="  and "Locomotor=" lines also... I don't know the tags actually, you can try it by yourself."ModEnc" site will be helpful...

Be sure about.

*[YDNOA] is infantry and listed under[Infantries]

*[YDNOA] is not listed any country's VeteranVehicles= list

*Since Image= is "DNOA", be sure DNOA has a valid sequence in artmd.ini


*Try a different tech level (I don't think that affects,but...anyway!)

*Try removing "Organic=" Parasitable=" Turret= "Crewed=" Explodes=" CrateGoodie=" completely, even the values are = NO

Maybe only Primary= and  "Virtual Scanner" as Secondary=?

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