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 Forum index » Modding Central » Red Alert 2 Editing Forum
Spawning Battle Fortress ?
Moderators: Global Moderators, Red Alert 2 Moderators
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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Wed Sep 22, 2021 1:15 am    Post subject:  Spawning Battle Fortress ? Reply with quote  Mark this post and the followings unread

Im trying to get the BF to spawn troops the same way that Yuri's slave miner spawn slaves but it's not working.

Code:
;Battle Fortress
[BFRTU]
UIName=Name:Battlefortress Unlimited
Name=Battlefortress Unlimited
Image=BFRT
Prerequisite=GAWEAP,GATECH
Primary=20mmRapidB
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=4
PipScale=Passengers
Passengers=16
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=35 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes;
Spawns=UINFINTRY
SpawnsNumber=8
SlaveRegenRate=500 ;225
SlaveReloadRate=25
NoSpawnAlt=no ;
Primary=SpawnedunitLauncher;
Enslaves=UINFINTRY


The Weapon
Code:
[SpawnedunitLauncher]
Damage=1
ROF=150
Range=4
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes


I got this from a tutorial and under Warhead=Special I don't know what Special means because I looked for it in the rulesmd and didn't find it.

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maestro21
Cyborg Engineer


Joined: 25 Feb 2008

PostPosted: Wed Sep 22, 2021 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Slaves are hardcoded to "Harvest "only...And attacker spawns have to be an aircraft type, not infantry.This is one of the logics we demanded for Ares before,and now for Phobos...This requires a lot of succesful coding.For now, we have to wait for this drone or bodyguard (parent-child) logic...Maybe there will be, maybe not...

So, for now,especially in vanilla YR, this is not possible..

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maestro21
Cyborg Engineer


Joined: 25 Feb 2008

PostPosted: Wed Sep 22, 2021 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest AprilWar's  CyborgCarrier Tutorial.It is here...With Ares, it works perfect.(The original one  requires at least NPatch,but with Ares,it is much more easier...)  Please read it.

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