This will not work by this way ...I don't know what can cluster(AirburstWeapon) do via animations that can hold weapon ? (thanks to ARES, of course..)
rulesmd.ini like :
[someunit]
DeathWeapon=FireExp
[FireExp]
ROF=15
Damage=as you wish
Range=5
Projectile=InvisibleAll
Speed=100
RevealOnFire=no
Warhead=FireExpWH ; add to [WH]s List
OmniFire=yes
Suicide=yes
Anim=it can be same as WH's animation, maybe... I mean, FireExplAnim
[FireExpWH]
AnimList=FireExplAnim ; add to [Animations] List
; you know,the game engine has to recognize every weapon as they belong to at least one unit,so we use Ares'
[WeaponTypes]
+=RadExp
+=FireExp
[RadExp]
Damage=100 ; change the numbers as you wish
ROF=80 ; change the numbers as you wish
Range=4 ; change the numbers as you wish
Speed=10 ; change the numbers as you wish
AreaFire=yes
Suicide=yes
Projectile=InvisibleLow
Warhead=RadEruptionWarhead ; make it and add to WHs list
IsRadEruption=yes ;maybe not necessary
RadLevel=200 ;for example, but a + number is necessary
and now, you can try to give your [FireExplAnim] a weapon called "RadExp" in artmd.ini file... Maybe Damage= and Warhead=RadEruptionWarhead maybe required under [FireExplAnim]
in artmd.ini...
[FireExplAnim]
Layer=Ground
Rate=400 ; good enough
Weapon=RadExp ; we give this name, you remember ?
Warhead= same in rulesmd.ini
Damage= also, same in rulesmd.ini
Try this way, and if works, make a return ,ok ? QUICK_EDIT
Why does it have to be two weapons when you can just make the animation look however you like and the warhead to give you the combined verses values? That's not even mentioning you can chain animations with Next= each applying damage? _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Sure...I am not good at modding. """Next= """ (in artmd.ini.)
Definetely usable... Only GOD knows what I miss when modding just because being illiterate, I mean, without enough knowledge
Animation damage for this purpose is primitive given the tools you have with engine extensions. Animation damage has its uses (also with extensions) but this ain't it chief(s).
There, you now have 2 warheads on 1 DeathWeapon that:
- has separate CellSpread
- has separate AnimList _________________
ayylmao on Discord QUICK_EDIT
DeathWeapon doesn't fire Airburst at all because deathweapon ignores the projectile therefore no airburst can be found. Similar way we can't make animation damage or weapon to have airburst too.
But you can use Phobos with Unit to Anim feature and add unit after the destruction to fire the airburst weapon and kill self in the process. QUICK_EDIT
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