-The turret's dimensions are off- it needs to be longer, and should be flush with the hull (a little wider)
-The fuel drums on the back of the vehicle cut into the hull- they should be held away from the hull
The side-skirts on the vehicle should also reach close to the ground- most of the suspension should not be visible to the player
I take it this is an earlier work of yours? _________________ ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
This voxel is wholly disproportionate, lacks detail, and in the absence of detail, has opted for additional lines drawn that aren't even facets. It's not a good voxel even for 2006.
Well,
The skirt is long enough, the tracks are the ones too far away.
The normals are plain on the turret's sides and the top of the hull is too narrow and has no detail at all. Those barrels are too big for the vehicle.
The turret should be longer.
But I like it. The game is not about real stuff. If you think this is a really big problem for you, go, download it, fix it, put it in your game, play with it, and cool down. QUICK_EDIT
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