Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Dec 08, 2024 9:40 pm
All times are UTC + 0
Ore Exploding Harvester ?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Wed Sep 29, 2021 4:39 pm    Post subject:  Ore Exploding Harvester ? Reply with quote  Mark this post and the followings unread

I used this tutorial so that when they explode you could see parts and pieces of ore that later on can be harvested.

https://modenc.renegadeprojects.com/Ore_spawning#Debris_piece_that_becomes_an_ore_tile

Code:
MaxDebris=8
MinDebris=6
DebrisTypes=ORE,AXLE
DebrisMaximums=4,4
IsTiberium=true
TiberiumRadius=6 ;how many tiles of ore we want around our impact
TiberiumSpawnType=TIB07 ;type of ore to spawn 1-12 works. gems are GEM01 - 12 i think.

Now when they blowup nothing happens,no ore and  axle parts come out.

So I raised the amount to spawn to this...
Code:
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
MaxDebris=30
MinDebris=20
DebrisTypes=ORE,AXLE
DebrisMaximums=15,15
IsTiberium=true
TiberiumRadius=6
TiberiumSpawnType=TIB07


Still you don't see any parts or ore.

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 29, 2021 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you create a new debris type called [ORE]?

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Sep 30, 2021 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxels can only have voxel debris right?

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1663s ][ Queries: 11 (0.0088s) ][ Debug on ]