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 Forum index » Modding Central » Red Alert 2 Editing Forum
Ore Exploding Harvester ?
Moderators: Global Moderators, Red Alert 2 Moderators
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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Wed Sep 29, 2021 4:39 pm    Post subject:  Ore Exploding Harvester ? Reply with quote  Mark this post and the followings unread

I used this tutorial so that when they explode you could see parts and pieces of ore that later on can be harvested.

https://modenc.renegadeprojects.com/Ore_spawning#Debris_piece_that_becomes_an_ore_tile

Code:
MaxDebris=8
MinDebris=6
DebrisTypes=ORE,AXLE
DebrisMaximums=4,4
IsTiberium=true
TiberiumRadius=6 ;how many tiles of ore we want around our impact
TiberiumSpawnType=TIB07 ;type of ore to spawn 1-12 works. gems are GEM01 - 12 i think.

Now when they blowup nothing happens,no ore and  axle parts come out.

So I raised the amount to spawn to this...
Code:
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
MaxDebris=30
MinDebris=20
DebrisTypes=ORE,AXLE
DebrisMaximums=15,15
IsTiberium=true
TiberiumRadius=6
TiberiumSpawnType=TIB07


Still you don't see any parts or ore.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 29, 2021 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you create a new debris type called [ORE]?
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Sep 30, 2021 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxels can only have voxel debris right?
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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