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 Forum index » Modding Central » Red Alert 2 Editing Forum
Bomber Not Working
Moderators: Global Moderators, Red Alert 2 Moderators
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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Tue Oct 05, 2021 12:04 am    Post subject:  Bomber Not Working Reply with quote  Mark this post and the followings unread

I'm trying to get a bomber to drop just one powerful bomb but either it drops several and blows up when it releases them or it fires several that fly in front of the plane.

I tried using the carpet bomb tutorial but thats not working for me.

; Intruder ;Harrier
[VULT]
UIName=Name:GunBomber
Name=GunBomber
Image=VULT
Prerequisite=RADAR;GAAIRB
Primary=BlimpBombE
;Primary=GunBomb
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=300
Category=AirPower
Armor=light
TechLevel=3
Sight=20
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRB
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans

Cost=1500
Points=20
ROT=3
Ammo=2
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=90
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes


[GunBomb]
Damage=750
ROF=10
Range=4
Projectile=AirToGroundBomb ;AirToGroundMissile ; was HeatSeeker
Speed=50
Warhead=GunWH
Report=KirovAttack
Burst=2
UseFireParticles=yes

[GunWH]
Wall=yes
Wood=yes
CellSpread=2
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=4
Fire=yes
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58,XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%


[AirToGroundBomb]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=16
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=ZBOMB
;Image=DRAGON
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;DetonationAltitude=20000

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maestro21
Cyborg Engineer


Joined: 25 Feb 2008

PostPosted: Tue Oct 05, 2021 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

You want to drop just" One " bomb, but your unit carries 2 AMMO, also weapon has BURST= 2 ? You didn't use "Vertical=yes"  tag on "Projectile" and why you cancelled "DetonationAltitude=" tag ?

Try with this,and return if you wish...  Wink


Quick edit= Sorry, forget everthing! just make your weapon speed=0 and add Floater=yes , and it is done !

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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Oct 05, 2021 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

If you use a weapon with ROT below 4 you'll get 5 projectiles. The only way to get a single projectile is a homing missile.

So your choice, carpet bomb or missile.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Tue Oct 05, 2021 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Adding those into the code doesn't work.

;WEAPON
[GunBomb]
Damage=750
ROF=10
Range=4
Projectile=AirToGroundBomb ;AirToGroundMissile ; was HeatSeeker
Floater=yes
Speed=0
 
Warhead=GunWH
Report=KirovAttack
Burst=2
UseFireParticles=yes


[AirToGroundBomb]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=16
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Vertical=yes  
Ranged=yes
AA=no
AG=yes
Image=ZBOMB
;Image=DRAGON
ROT=5 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
DetonationAltitude=20000  

I then went back and looked at the ModEnc tutorial and noticed that these were missing
Dropping=yes, Cluster=x and Airburst=yes  


[AirToGroundBomb]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=16
Dropping=yes
Cluster=2
Airburst=yes
 
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Vertical=yes
Ranged=yes
AA=no
AG=yes
Image=ZBOMB
;Image=DRAGON
ROT=5 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
DetonationAltitude=20000

After adding it still does not work, fires several flying bombs flying in front of the plane that are faster in speed and which never hit the ground and the carpet bomb tutorial does not tell you how to make a dummy or airburst weapon.

Would had been far better to just post the entire working code and explain what these parts do.

Or can you post a link to a mod that has a carpet bombing feature so I can just look at the proper Rules please.
Thanks

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maestro21
Cyborg Engineer


Joined: 25 Feb 2008

PostPosted: Wed Oct 06, 2021 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Just make the "Fighter=yes " to  "no"  from the plane and try by this way. Thats why it ignores the RateOfFire...  :O  Also make your ROF=100 or even larger..

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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Wed Oct 06, 2021 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

tried it and it doesn't work.

Maybe because the tutorial is incomplete because it only speaks about using a dummy or airburst weapon but it doesn't tell you the steps to go about making these and connecting it to the carpet bomb and it's supposed to be based on the Chemtrail missile tutorial
https://modenc.renegadeprojects.com/Creating_a_Chemtrail_aircraft

Which seems very vague and imcomplete because it already assumes you have a working GasCloudSys, which I do but its the virus cloud which I used for another unit that works so I tried it anyway and all it does is blow up the aircraft and leave just 1 small cloud of gas.

Anyone know of a mod that has a carpet bomb feature ?
Better to get it from a reliable working code.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Oct 06, 2021 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problems I had with airburst weapons is that they invariably head towards the target on the same vector as the aircraft, then explode into the aircraft also traveling. It ends up like a suicide weapon.

I use the 5-bomb and 1-missile methods on various aircraft, they all have Fighter=yes tags, I even have one (Warthog) that sprays machinegun fire at the ground ahead of it, and will come back around for a second pass (Ammo=2). As I recall Fighter just makes the aircraft forget the target the moment it fires, without it the aircraft will stay in attack mission until the weapon has completed or the target got destroyed, meaning it will keep flying well past the target needlessly taking fire from AA instead of turning around.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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