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Abandoned Asylum
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Oct 07, 2021 11:54 am    Post subject:  Abandoned Asylum
Subject description: Halloween building
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Hello mortals! I made this Abandoned Asylum out of Forge of Empire game, adapted it for us, and made a damaged frame, since the original does not have it. It should serve you in Halloween themed maps.

[ASYLUM]
Normalized=yes
Remapable=no
Foundation=4x4
Height=5
NewTheater=yes
DemandLoad=true
CanBeHidden=False
DamageFireOffset0=19,31
DamageFireOffset1=-43,25



Abandoned Asylum.rar
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Last edited by MasterHaosis on Thu Oct 07, 2021 2:02 pm; edited 2 times in total

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Oct 07, 2021 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, really looks more like a haunted house in a swamp and the lighting is all wrong, but sure.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Oct 07, 2021 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral, yeah! I made mistake, dark building I accidentally tested on dark pavement.
Anyway this is how looks like

On the right is image how should I made it to look, maybe a bit lighter is better...

EDIT:UPDATED! ADDED SECOND VERSION WHICH IS LIGHTER

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 07, 2021 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The light source for the building is coming from the east, in RA2 all the buildings use a light source from the south-west. You can simply flip the image & it will be passable though.

The black edges around the image from anti aliasing is a lot more egregious IMO. Removing it will make it fit in with the standard RA2 buildings a lot better (same goes for the other building you posted).

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Oct 07, 2021 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would do as Mig suggests, flip it, but also remove those two trees. You'll have to make new shadows, but that isn't difficult if you read my handy guide Smile

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Oct 07, 2021 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater, G-E, thanks guys! What would I do without you? Smile
Good to know. I completely forgot to check lighting. Well, technically I would not have problem if I put some ,,light source" such as lamp to other side, but I forgot.
Guys tell me about these before I make them into SHPs

What about their lighting, should I flip them as well?

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Oct 07, 2021 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Their lighting is all over the place, mostly top-down which won't fit regardless unless you remake the lighting by hand.

Why not just make your own assets after learning Blender?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Oct 08, 2021 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

4SG they really just need to be flipped and the contrast increased, whatever they were made for has much higher ambient lighting.

If anything I would like to see them stripped out of their dirt foundations and move the accessories around them, so they could be used like ordinary buidlings, and let the terrain show through.

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