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 Forum index » Modding Central » Red Alert 2 Editing Forum
Boris Airstrike Hardcoded ?
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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Fri Oct 08, 2021 10:40 am    Post subject:  Boris Airstrike Hardcoded ? Reply with quote  Mark this post and the followings unread

I gave a new soldier the ability to call in an airstrike by using the Boris code but you see the targeting cursor but no laser poiunter and no air strike.

So is the boris ability hardcoded ?



[AGENT]
UIName=Name:AGENT
Name=AGENT
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Flare2
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=9
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
CreateSound=SealCreated
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
ElitePrimary=AKME
IFVMode=4
UseOwnName=true


; hand grenade (discus)
[Flare2]
Damage=1
ROF=60
Range=36
Warhead=AirstrikeFlare
MigAttackCursor=yes;like Tanya's SabotageCursor override

;Charges=no
;LaserInnerColor = 255,0,0
;LaserOuterColor = 127,0,0;0,0,0
;LaserOuterSpread= 40,80,80;20,40,40
;LaserDuration = 90;15
Projectile=Invisible;LLine2
;IsLaser=true ; this flag tells the game to use the special laser draw effect
IsLine=true
IsHouseColor=true

;Projectile=Lobbed
;;Floater=yes
;Speed=5
;;Lobber=yes
;Bright=yes


;How many planes to call in
AirstrikeTeam=1;
EliteAirstrikeTeam=2;
;What type of planes to call in
AirstrikeTeamType=VULT
EliteAirstrikeTeamType=BPLN
;How long after the planes either leave the map or are destroyed will the next team of planes be ready?
AirstrikeRechargeTime=100;500
EliteAirstrikeRechargeTime=50;250
BuildLimit=2
SelfHealing=yes

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Oct 08, 2021 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

You have the weapon code in the middle of the unit code :/ Move everything below ";How many planes to call in" above the [Flare2] section.
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adamstrange
AA Infantry


Joined: 07 Mar 2013

PostPosted: Sat Oct 09, 2021 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank You Mig
It's working now.

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