Posted: Sun Oct 10, 2021 10:34 pm Post subject:
Radiation Weapon Damage ?
Hey Guys
I'm tring to make a radiation deathweapon for a civilian nuclear reactor so that when it's destroyed it leave a large radiated area that destroys troops and units.
The problem is that I don't want it to destroy buildings when it blows up so I tried figuring out the VERSES code and set damage to zero for Concrete and Steel armor.
Now when it blows up it just leaves one cell tile of radiation and no damage.
If I leave the code as is, it will destroy buildings.
So how do contaminate a large area that destroys anything going into it for awhile but not destroy any building when it blows up ?
ORIGINAL NUKE WARHEAD CODE
[RADIATIONWH]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,0%,0%,100%,100%
;Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7
InfDeath=4
;Radiation=yes
Sparky=no
;Fire=yes
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim
I would recommend using Phobos on this one you can create the different Radiation even color is customizable. I made red , yellow, green, blue and purple too. You can even set the radiation to hit specific target and team and specific warhead too.
Anyway from what I see. without Phobos the tag of radiation wh will be [Radsite] which can be edited and will effect all radiation emits in the battlefield.
Giant Nuke down wh is just only damage that effect the explosion. That's why it deal damage to surroundings.
You can leave it as 0% and let the radiation do the job.
Maybe using Demo truck weapon but change wh to 0% and see how it is going? QUICK_EDIT
Okay so I installed Ares and Phobos but when I run the Ares.bat all it does is start the game.
So I opened the rulesMD and it looks the same so what is are these programs supposed to do to change the rulesMD ?
Are they supposed to be some sort of new ini editors with an interface ?
How am I supposed to edit the radiation using Ares/Phobos if everything looks the same in the code without it ?
I looked at the documentation on radiation and it talks about is changing the color, but I dont need it changed.
So where are all these new features found becuase I tried to change the player colors like i've done in Generals and KW, but Ares documentaion talks about it but does not tell you HOW TO DO IT since the functions that it talks about are nowhere in the RulesMD. QUICK_EDIT
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