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I have some questions about Splits/Airburst and Weapon
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Tue Oct 12, 2021 4:58 pm    Post subject:  I have some questions about Splits/Airburst and Weapon Reply with quote  Mark this post and the followings unread

First thing. I know how airburst works. May not entirely but at least I know some part of it.

1) If I want to make a bomb that detonate on ground and causing the random explosion around the area. Not every tile. How please? Airburst seems to enter every tile.

2) I am trying to recreate a Jericho missile like Iron Man 1. Firing a single missile then it's splits into many tiny missiles that bombarding the destination.

3) I have seen a post of this long ago. I have been searching for weeks and I can't remember it's topic so I can't find it anymore. How can I recreate something like this pls. I only know it uses splits. See an image please.



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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Nov 03, 2021 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Use Cluster=n instead of airburst, if you only want 1 explosion then consider making the projectile inaccurate, if that's not what you want then add an inviso dummy animation to the AnimList and EMEffect=yes/AnimList.PickRandom=yes the warhead
2. Without going into hacky details, airburst is the way to go, hint: mix AirburstSpread=n and AroundTarget=yes. ProjectileRange=0 will achieve a spread instantly, where giving it a longer range of 2-4 will give you the split
3. https://ppmforums.com/topic-40953/amraam-missile-launch-help/

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Nov 03, 2021 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could also use SpawnDelay and a lowered FLH?

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Nov 04, 2021 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
1. Use Cluster=n instead of airburst, if you only want 1 explosion then consider making the projectile inaccurate, if that's not what you want then add an inviso dummy animation to the AnimList and EMEffect=yes/AnimList.PickRandom=yes the warhead
2. Without going into hacky details, airburst is the way to go, hint: mix AirburstSpread=n and AroundTarget=yes. ProjectileRange=0 will achieve a spread instantly, where giving it a longer range of 2-4 will give you the split
3. https://ppmforums.com/topic-40953/amraam-missile-launch-help/


Thank you for helping

Quote:
You could also use SpawnDelay and a lowered FLH?


You too.

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