Posted: Tue Oct 12, 2021 4:58 pm Post subject:
I have some questions about Splits/Airburst and Weapon
First thing. I know how airburst works. May not entirely but at least I know some part of it.
1) If I want to make a bomb that detonate on ground and causing the random explosion around the area. Not every tile. How please? Airburst seems to enter every tile.
2) I am trying to recreate a Jericho missile like Iron Man 1. Firing a single missile then it's splits into many tiny missiles that bombarding the destination.
3) I have seen a post of this long ago. I have been searching for weeks and I can't remember it's topic so I can't find it anymore. How can I recreate something like this pls. I only know it uses splits. See an image please.
1. Use Cluster=n instead of airburst, if you only want 1 explosion then consider making the projectile inaccurate, if that's not what you want then add an inviso dummy animation to the AnimList and EMEffect=yes/AnimList.PickRandom=yes the warhead
2. Without going into hacky details, airburst is the way to go, hint: mix AirburstSpread=n and AroundTarget=yes. ProjectileRange=0 will achieve a spread instantly, where giving it a longer range of 2-4 will give you the split
3. https://ppmforums.com/topic-40953/amraam-missile-launch-help/ _________________
ayylmao on Discord QUICK_EDIT
1. Use Cluster=n instead of airburst, if you only want 1 explosion then consider making the projectile inaccurate, if that's not what you want then add an inviso dummy animation to the AnimList and EMEffect=yes/AnimList.PickRandom=yes the warhead
2. Without going into hacky details, airburst is the way to go, hint: mix AirburstSpread=n and AroundTarget=yes. ProjectileRange=0 will achieve a spread instantly, where giving it a longer range of 2-4 will give you the split
3. https://ppmforums.com/topic-40953/amraam-missile-launch-help/
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