:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Fri Oct 22, 2021 7:12 am
All times are UTC + 0
 Forum index » Modding Central » Media Hut » Voxels
[RA2] Challenger 1
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Oct 12, 2021 8:00 pm    Post subject:  [RA2] Challenger 1 Reply with quote  Mark this post and the followings unread

I was going to leave the additional track armor off, but it looked too plain, and I didn't want to use the thin skirts, so as to give it a little more visual distinction from say the Chieftain. Technically there should still be short triangle skirt segments in front and behind the side armor, but again, this makes it stand out.


challenger.gif
 Description:
 Filesize:  376.37 KB
 Viewed:  622 Time(s)

challenger.gif



G-E's_Challenger.zip
 Description:

Download
 Filename:  G-E's_Challenger.zip
 Filesize:  28.34 KB
 Downloaded:  27 Time(s)


_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Oct 12, 2021 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Metal version, with full skirts.


challengerm.gif
 Description:
 Filesize:  276.77 KB
 Viewed:  600 Time(s)

challengerm.gif



G-E's_Challenger_metal.zip
 Description:

Download
 Filename:  G-E's_Challenger_metal.zip
 Filesize:  28.43 KB
 Downloaded:  29 Time(s)


_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Oct 13, 2021 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Like this one. You r so productive recently btw
_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Back to top
View user's profile Send private message Skype Account
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Oct 13, 2021 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Full Skirts looks better IMO.
_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Oct 13, 2021 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Like this one. You r so productive recently btw

I thought I would show people some examples of how to make a good looking unit without fighting the normals. The antidote to bad voxels is good voxels Smile
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Wed Oct 13, 2021 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

i would like to see some ingame screenshots
_________________
visit my moddb profile for .shp downloads and stuff

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Oct 14, 2021 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

As I said before, mine shows it differently.

The Dardo left is Soviet toned, the ZIS-43, T-90A and SPAAGY are Brown2, the Nashorn is Brown1.


vorplel.jpg
 Description:
 Filesize:  733.05 KB
 Viewed:  397 Time(s)

vorplel.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
HG_SCIPCION
Cyborg Informer


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Oct 14, 2021 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

nice shapes and details... good improve Very Happy

im waiting you in Discord :p
_________________
Global Crisis:
https://www.moddb.com/mods/global-crisis
____

Back to top
View user's profile Send private message Facebook Profile URL
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 14, 2021 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The hull looks a bit bland with it being just one colour & the turret has a lot of high contrast 1 pixel details that make it look messy in game.


chall2_3d.gif
 Description:
Troll flex &/or inspiration...
 Filesize:  689.9 KB
 Viewed:  315 Time(s)

chall2_3d.gif



_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Thu Oct 14, 2021 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice. i like the dardo and challenger especially. mig eater already stole my obligatory gripe by
mentioning that the detail scale and density is a bit on the small and high side
_________________
visit my moddb profile for .shp downloads and stuff

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Oct 14, 2021 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The hull looks a bit bland with it being just one colour & the turret has a lot of high contrast 1 pixel details that make it look messy in game.

That's a strange comment, I almost never use 1-pixel details, I use contrasting parts with edges that pop from the neighbour primarily. The Chally only uses some dark lines as seams and the antennas of course, everything else is a gradient, or larger.

It might look dull, but that's because of my VPL, and you see the side views aren't blown out to nearly white like the WW VPL because of it. I actually have to force tonal brightness much wider to create contrast, which to be fair I kept muted for public release, partly because there was already so much detail.

I would argue your C2 is bland, having a nearly uniform brightness on all surfaces, and most surfaces being entirely flat. I'm not making flat voxels that are entirely at the mercy of cube lighting.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Media Hut » Voxels
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1923s ][ Queries: 17 (0.0131s) ][ Debug on ]