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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Can we de(globalize) the Building die and damaged sound?
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Mr.Hymn
Flamethrower


Joined: 01 May 2020

PostPosted: Thu Nov 04, 2021 2:42 am    Post subject:  Can we de(globalize) the Building die and damaged sound? Reply with quote  Mark this post and the followings unread

BuildingDie sound and BuildingDamaged Sound is in [AudioVisual]

BuildingDie and BuildingDamaged tag cannot be used in each structure individually. No matter if I am using BuildingDamaged=none it still plays according to [AudioVisual]

If I remove the sound out of [AudioVisual] all buildings sound will be gone.

My creation consists of so many dummy buildings to fire a specific SW at the given moment then selfkill so the kaboom sound of dummy building is disturb me a lot. no explosion anim and debris occurs except sound.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Nov 04, 2021 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

DieSound=
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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Thu Nov 04, 2021 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
DieSound=


Thank you. Can we customized damaged building sound specifically for some building? I don’t like to have crumbling sound on my Minecraft TNT

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Nov 04, 2021 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not exactly, you could just remove the global damaged sound and give each structure their own sound for taking damage, though it will play each time it is hit.

Code:
[GACNST]
DamageSound=BearSelect

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Mr.Hymn
Flamethrower


Joined: 01 May 2020

PostPosted: Thu Nov 04, 2021 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Not exactly, you could just remove the global damaged sound and give each structure their own sound for taking damage, though it will play each time it is hit.

Code:
[GACNST]
DamageSound=BearSelect


Thanks… the damaged part isn’t a big deal but at least if I can solve the building die sound. That is enough for me, I hope Ares or Phobos can do something with this in the future so we can play with non buildings too.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Nov 04, 2021 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make a dummy sound or use one of the others that already exist with no waves attached like TanyaFear/YuriFear or something. Put that as your DieSound on the special building.
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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