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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
RA2 mission, Patrol team just deletes it self after attack.
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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sat Nov 06, 2021 8:15 pm    Post subject:  RA2 mission, Patrol team just deletes it self after attack. Reply with quote  Mark this post and the followings unread

I have a Patrol team simple set up, the units patrol just fine tell they are attacked.

Once attacked they vanish... I am not sure why... The script does have move to way point, then delete team members. Does the move to way point get lost when I attack, then the delete just happens? How do I prevent that?

The script:
Move to way-point
Guard Area
Move to way-point
Delete team members


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G-E
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Joined: 09 Feb 2015

PostPosted: Sun Nov 07, 2021 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Delete removes the team from the map, if you just want the script to end, just leave the last move?

Can you explain what the move loop looks like?
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E1 Elite
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Joined: 28 May 2013

PostPosted: Sun Nov 07, 2021 4:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, move scripts forget current script action and executes next action when engaged.

Solution is to use multiple/repeated move action instead of just 1 or use CPU intensive patrol action.

Have given the behavior at - https://modenc.renegadeprojects.com/Aggressive

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Nov 07, 2021 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

The loop works via repeating trigger every 150 timer ticks, a group of troops enter the map, moves to a way point, guards area, moves to way point off map then deletes it self, then when timer runs again another group enters... loop

Is that just not possible to do?
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E1 Elite
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Joined: 28 May 2013

PostPosted: Sun Nov 07, 2021 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

If you want the aggressive behavior of the team to engage enemy, use script like

Move to way-point1
Move to way-point1
Move to way-point1
Move to way-point1
Guard Area
Move to way-point2
Move to way-point2
Move to way-point2
Move to way-point2
Delete team members

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Nov 07, 2021 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

If your script is only guarding at one point, then I might recommend splitting the trigger, so that after so much time it recruits them to a leave map script. If they are dead, they won't be recruited.
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