Posted: Mon Nov 08, 2021 4:28 pm Post subject:
Birbs not animating in game, ideas?
Ok so I made a flock of geese which I plan to use on maps to flyby like I do various planes. I thought this would be fairly simple, even though it is relatively small, but I have watched them go, and it doesn't appear they animate.
The two .gifs attached are using both animation methods I tried, "anim" meanin gthe .hva moves the wings section up->middle->down->middle, and the "col" has the entire sections collapse to zero on alternating frames, one being wings up the other wings down.
Code:
[GEESE]
UIName=Name:GEESE
Name=SE: Flock of geese
Strength=500
Category=Support
Armor=light
Spawned=yes
TechLevel=-1
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Owner=Special
AmbientSound=GeeseMoveLoop
Points=1
Speed=6
ROT=2
FlightLevel=600
JumpjetSpeed=6
JumpjetClimb=0
JumpjetCrash=0
;JumpjetWobbles=.1
JumpjetNoWobbles=yes
MaxDebris=0
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
ThreatPosed=0
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
ImmuneToPsionics=yes
Insignificant=yes
Crewed=no
Trainable=no
LegalTarget=no
I also tried using Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}...
I think someone here know. I'm not in one of them. Anyway How to make multiple voxel like this. Say I have a plane and I want to have 3 planes in 1 voxel in formation like your birds. QUICK_EDIT
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