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Civilian Car Direction ?
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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Wed Nov 17, 2021 4:17 pm    Post subject:  Civilian Car Direction ? Reply with quote  Mark this post and the followings unread

I see cars in maps pointing in different directions but I've tried different keyboard keys and cant figure out how to change their direction on a map.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Nov 17, 2021 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

All objects can have a direction, with 0 pointing at north (top-left), and 128 at south (top-right). Double click to call up the window and change it.

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Wed Nov 17, 2021 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Virgil
But I gather that this is only for vehicles because I tried it on buildings and they don't change direction.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Nov 17, 2021 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Thanks Virgil
But I gather that this is only for vehicles because I tried it on buildings and they don't change direction.

Direction on buildings only affect their turret direction and landing direction of aircrafts. TS engine is not a 3D engine, remember.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Nov 18, 2021 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

No Virgil, most things don't have directions, at least not functional ones, overlays are simple frame substitution logic, buildings and terrain objects are fixed sprites.

Units have facings, which are interestingly different between sprites and voxels. Since most people don't deal with infantry direction, as in it largely makes no difference, we can limit the scope to inactive vehicles and aircraft.

Also while FA2 doesn't specify it, the valid granularity of voxel directions is multiples of 4. This means one of the default directions 128 faces down-left, but 132 is slightly more to the left. This is useful for making marking lots just a little bit uneven, or better lining up a voxel with a feature or prop.

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