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—Tesla tower—
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Salted Old
Grenadier


Joined: 12 Mar 2017
Location: China chang chun

PostPosted: Sun Nov 21, 2021 5:13 am    Post subject:  —Tesla tower—
Subject description: First time production, little technology
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This is my first SHP. The technology is very poor. If you have anything wrong after using it, please correct me. Very Happy

name:Tesla tower

This is the beginning of my production from voxel to SHP Razz


1145.gif
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 Viewed:  3648 Time(s)

1145.gif



Tesla tower.7z
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 Filename:  Tesla tower.7z
 Filesize:  74.12 KB
 Downloaded:  146 Time(s)


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Kyozo9527
Civilian


Joined: 10 Aug 2021

PostPosted: Sun Nov 21, 2021 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work dude.Thx 4 sharing.=D

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Nov 21, 2021 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work dude.Thx 4 sharing.=D
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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Mon Nov 22, 2021 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

May your 1st SHP is a new bright starting.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Nov 22, 2021 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Besides the obvious room for graphical improvement, I would suggest in the future you try making the buildup do more than one thing at a time. By that I mean most WW buildups plonk a base/floor that expands to full size, and the base building grows at the same time as some of the features, it's not just leapfrogging. There's no fluidity when something has to finish growing before something else starts.
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Wed May 18, 2022 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks good and I wanted to test it. The files are as follows:

tesla tower.shp --> MK
tesla tower _a.shp  --> Main
tesla tower_b.shp  --> Activeanim

However, I was unable to make it show in-game, no idea why.
Only camo shows, structure is invisible.

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McPwny
Shrapnel Sniper


Joined: 29 Jan 2018

PostPosted: Wed May 18, 2022 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow i am surprised that no one noticed until now that the building doesnt work

rename the files:
tesla tower       >ngttwrmk
tesla tower_a    >ngttwr
tesla tower_b    >ngttwr_a

then go into your .shp editor, open ngttwr, and edit it so it has 6 frames total, 1 normal frame, 2 damage
frames, then the shadow frames in that order
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Wed May 18, 2022 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
wow i am surprised that no one noticed until now that the building doesnt work

rename the files:
tesla tower       >ngttwrmk
tesla tower_a    >ngttwr
tesla tower_b    >ngttwr_a

then go into your .shp editor, open ngttwr, and edit it so it has 6 frames total, 1 normal frame, 2 damage
frames, then the shadow frames in that order


I also did the proper rename but that was it.

it's strange because there are other structures working with 4 or even 3 frames.

I'd really like to actually test it in-game. Could do as a Tesla Research Lab.

-EDIT-
I managed to fix it, thanks for the tip.
Will attach the fixed version here.

-EDIT2-
- Added fixed version in attached .7z.
- Contains functional art code as a bonus.
- Added Active Damaged anim

Enjoy !


TeslaLab-Fixed-wAD.7z
 Description:
Fixed main .shp frames so it actually works. Added _AD.

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 Filename:  TeslaLab-Fixed-wAD.7z
 Filesize:  22.95 KB
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