Posted: Mon Nov 22, 2021 11:43 pm Post subject:
AI Abandonding Building Production? How come?
I'm going to throw in a map and debog.log file for an SP map I'm working on and I'd like some answers for some of the things going on. Here are my current problems:
- AI has base nodes, but doesn't want to build anything, cancelling the building when it's finished. My guess is that it can't find a place to put it (even though I placed it in clear open ground) or it doesn't know how to place the building down even with an IQ of 5. I'm just really confused right now.
- On a somewhat similar note, AI triggers fail to activate? I always seem to have that trouble which is why I defect to creating the teams I need myself. Some advice would be helpful, but I might be able to find a way to get them to activate sooner.
My first test is going to be renewing the map in YR (since this is based on a mod map that I made a long time ago) and re-implementing the triggers and so on myself. If that doesn't work I'll see if it's something wrong with the map itself (it was originally am MP map that I improvised so that might be my trouble). Anything you can help me with is appreciated.
the AI builds the base nodes in the order that you make the nodes in, so if you make them in the wrong order you can jam the AIs production. it
will also try and obey adjacency, and if it cant place a building at the node location will default to placing it near their base like a skirmish AI. to make
AI work in campaign, you need to first go into the basic settings and turn of the global AI triggers, and then either make the appropriate amount of base
defense teams for the AI, or edit out the need for basedef teams in the mapside INI; otherwise the AI will not build teams at all. finally, make sure that
you have triggers telling the ai to start autoproduction, to start AI triggers, and to make an enemy. _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
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