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D-Day Mapping Contest Update
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Tue Nov 23, 2021 11:22 pm    Post subject:  D-Day Mapping Contest Update
Subject description: Disappointing news...
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Well, this is disappointing... No one submitted a map to the contest... (If you don't know what this mapping contest is, read here.)
Well, I'll extend the deadline to November 30th, which is the last day of the RA Red Revolution Anniversary Event. If this mapping contest fails again, you've proved to me how dead this mod is. So please, get to it and start mapping.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Nov 24, 2021 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

It takes a certain level of fanaticism to put in that kind of work for someone elses project, and there's plenty of other smaller mods where a person's efforts will have outsized effect.

I'd probably try my hand at it, just to see how DDAY's terrain is, but I'm busy enough...
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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Nov 24, 2021 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
If this mapping contest fails again, you've proved to me how dead this mod is. So please, get to it and start mapping.


You know, there are better ways to communicate with those you're trying to entice into making maps.

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Kerbiter
Cyborg Soldier


Joined: 05 Jun 2018

PostPosted: Wed Nov 24, 2021 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds pretty entitled. You should work on your communication skills, otherwise the only entries you're gonna get will be blank map files.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 24, 2021 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

D-day has a very small fan base of players that as far as I can tell dont know anything about map making. D-day also uses custom terrain that requires editing RA2's core mix files for it to work in FinalAlert2, something that only experienced RA2 modders can do.

You're kinda looking for a niche within a niche with this competition so I'm not that surprised you didn't get any entries TBH :/
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McPwny
Jumpjet Infantry


Joined: 29 Jan 2018

PostPosted: Wed Nov 24, 2021 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

kind of off topic, but shouldnt newer versions of fa2 read terrain files and palettes from expandmd mixes first?
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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Nov 24, 2021 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
kind of off topic, but shouldnt newer versions of fa2 read terrain files and palettes from expandmd mixes first?


Secsome has fixed the palette loading issues in FA2SP, so we no longer have to worry about modifying cache.mix to fix FA2.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 24, 2021 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah now that you mention it I vaguely remember FA2SP fixing that issue.
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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Nov 24, 2021 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL, maybe I should make a map. I might win. Laughing
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Nov 26, 2021 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
LOL, maybe I should make a map. I might win. Laughing


a sure win for you Very Happy  Laughing
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