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 Forum index » Modding Central » Red Alert 2 Editing Forum
Bunker Becomes Invisible ?
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adamstrange
Cyborg Firebomber


Joined: 07 Mar 2013

PostPosted: Thu Dec 09, 2021 3:13 am    Post subject:  Bunker Becomes Invisible ? Reply with quote  Mark this post and the followings unread

I downloaded the DaFools Pack and found a nice bunker for yuri but when units enter it becomes invisible and when they leave it reappears.

[YBUNK]
UIName=Name:Yuri Stronghold
Name=Yuri Stronghold
Image=NBUNKV2
Adjacent=3
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=BARRACKS
Capturable=true
ClickRepairable=yes
Cost=750
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
Owner=YuriCountry
Powered=no
Sight=6
Strength=750
TechLevel=1
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=12
AntiAirValue=0
WantsExtraSpace=yes


[YBUNK]
Image=NBUNKV2
Foundation=2x2
Height=4
NewTheater=yes
Buildup=NBUNKV2MK
DemandLoadBuildup=true
FreeBuildup=true
;DemandLoad=true
MuzzleFlash0=-28,-3
MuzzleFlash1=-29,-5
MuzzleFlash2=3,16
MuzzleFlash3=2,16
MuzzleFlash4=-18,9
MuzzleFlash5=-20,10
MuzzleFlash6=26,10
MuzzleFlash7=24,10
DamageFireOffset0=1,8
CanHideThings=true
CanBeHidden=false
OccupyHeight=1
AltPalette=yes Even if I include this or remove it the bunker still becomes invisible


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gamemd 2021-12-08 21-50-00-11.jpg
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Dec 09, 2021 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The SHP is missing frames, it was made to be a civilian building pre-placed on a map, buildable bunkers require a few extra frames to work though.

Open the file in SHP Builder & make duplicates of the needed frames, look at the SHP for the Soviet battle bunker as reference.
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adamstrange
Cyborg Firebomber


Joined: 07 Mar 2013

PostPosted: Thu Dec 09, 2021 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh I see its missing the Garrison frames.
I have no Idea how to make those.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Dec 09, 2021 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

As I said you can use SHP Builder to copy & paste some extra frames.

Open the SHP file & then at the top menu go to Edit > Mass Frame Operations > Copy Frames. Set which frames you want to copy with the "From/To" settings, then were you want the new frames to be added with "Destination" & also set "Copy Shadow Frames" to yes too.
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adamstrange
Cyborg Firebomber


Joined: 07 Mar 2013

PostPosted: Thu Dec 09, 2021 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you mean to copy the soviet bunker garrison frames to the yuri bunker frames ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Dec 09, 2021 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, copy the first frame of the Yuri Bunker & add it to the end of the SHP. Just look at the Soviet Bunker SHP as a reference to see how many frames you need to add.
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Dec 10, 2021 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

That first frame of yours. From Yuri bunker.
See, in order to bunker work properly, it must have 4 frames: regular, damaged, garrisoned regular and garrisoned damaged.
That means 8 frames at all because 4 are shadow frames. So, the bunker uses first two frames as any other regular building. Once garisoned, it switches to third and fourth frame, with third frame being regular and fourth damaged.
Simple as this: 1, 2, 3, 4. 1 and 2 are regular. Once infantry is inside 3 and 4 are being used instead of 1 and 2. When the infantry is out of bunker, 1 and 2 are used. I do not know how to explain you this more simple.
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adamstrange
Cyborg Firebomber


Joined: 07 Mar 2013

PostPosted: Sat Dec 11, 2021 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis, you and Mig explained it well.

What I did though was extract the images and I'm going to try to make my own garrison frames.

I'm just going to need help putting it back into the game.
This will help my because I plan on making lots of new civilian buildings for the game.


ydbunk 0001.png
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ybunk 0000.png
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ybunk 0000.png



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