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Tiberian Dawn Redux upcoming changes for v1.5!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 10, 2021 11:20 pm    Post subject:  Tiberian Dawn Redux upcoming changes for v1.5!
Subject description: One better vision, one better purpose!
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Hi everyone! Sgtmyers88, the leader of Tiberian Dawn Redux, has recently posted some of the progress done with Tiberian Dawn Redux. For those who are not aware, Tiberian Dawn Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Tiberian Dawn universe into it. Here are the official words about it:

Quote:

***STATUS UPDATE FROM THE BATTLEFIELD***





Welcome Back Commanders & Generals!
Since completing the original story campaign remaster back in 2017, C&C Tiberian Dawn Redux development did slow down during a hiatus period but the mod's development never truly ceased. Here is what to expect in the next release that will be coming soon for version 1.5!






Over the past three and a half years the mod quietly underwent another visual overhaul with nearly all new terrain & shaders along with some updates to many of the models and textures with lots of extra details added to give more "final polish" to the mod.




Some code changes and re-balancing work was done during this time based upon your feedback from the last release and work was also put forward to port the visual updates with the terrain and environment into the stock unmodded Generals/Zero Hour game maps as well.
(release To Be Announced at a later date)








A couple new upgrades will be in v1.5 such as the Mammoth Tank RailGuns along with adding and converting several additional
Skirmish/Multiplayer & Community Maps.








And lastly, while it is still a work in progress for AI implementation,
the mod has added Naval Warfare! Nearly two dozen maps with islands or lots of water will be modified to have this feature enabled!
This includes the original Generals/Zero Hour maps!
(ZH Bombardment Beach Map Featured Below)



This is the Tech Naval Yard that can build either a GDI GunBoat, Nod Missile Submarine, or an Amphibious Transport Hovercraft. This is all prototype content that will also be used in the future for the newly launched C&C Red Alert Redux mod!


While GDI already has the missile equipped GunBoat with AA guns, Nod now has a stealthy submarine equipped with missiles to take out land and air targets along with torpedoes to take on other naval units.
The unit is leftover from Nod's involvement with the former
Soviet Union. (based on the Red Alert 1 Soviet victory)




You can check more information about Tiberian Dawn Redux by visiting the ModDB Profile. And that's all for now!


Key Words: #News #Generals #ZeroHour #TiberianDawnRedux 

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