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Tiberium Chemical Missile and more on Tiberian Sun Rising!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 11, 2021 4:21 pm    Post subject:  Tiberium Chemical Missile and more on Tiberian Sun Rising!
Subject description: Me, green and... seen.... really bloody visible!
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Assassin, the leader of Tiberian Sun Rising, has been busy recently working on it and shared its progress report with us. For those who are not familiar with it, Tiberian Sun Rising is a total conversion for Command & Conquer 3: Tiberium Wars that recreates the Tiberian Sun universe into it. Here is what was posted about it:

Quote:










Tiberium Chemical Missile Detected and Buildup Animations


"The first missle landed here, it started some sort of chain reaction reformating the earth at the atomic level into pure toxic tiberium. Nobody has seen anything like it, it is Armageddon. "General Soloman"

It's as we feared Nod has deployed their new Tiberium Chemical Missiles and they are extremely dangerous. Once deployed they release quite a large dose of Tiberium Gas to the area. Its highly concentrated it will ether kill organic creatures in moments or what we've seen far more commonly extreme mutations very quickly. It looks like Nod has a tool to spread their divination quickly and efficiently with these.







Fortunately, they require a specialised facility and Nod needs to harvest Tiberium Veins with a special Harvester unit we've called the Weed Eater. If you can deny Nod the Veins then no Tiberium Chemical Missile can be constructed. You might try Disruptors or ORCA Bombers to attempt to kill the Veinhole Monster entirely although this is no easy task Commander when provoked the creatures to release more Tiberium Gas and have large tentacles that are quite dangerous.

In other news we finally witnessed a Nod Construction Yard being deployed in the field, it is as was previously reported Nod is indeed using Subterranean MCV's to setup bases making it difficult for us track Nods movements in establishing new bases.







We've also been observing Cyborg Reapers web up infantry with some kind of webbing, the Cyborg Reaper couldn't get more terrifying it sends a chill down my spine knowing we could encounter that in the field. It also seems the battlefields have gotten a bit rescaled EVA must be optimising things with the battlefield link.







You can find more information about Tiberian Sun Rising by visiting the ModDB Profile. And that's all for now!


Key Words: #News #TiberiumWars #TiberianSunRising 

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