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Phobos Build 25 is out now!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 14, 2021 9:33 pm    Post subject:  Phobos Build 25 is out now!
Subject description: Quicksave, auto-firing weapons, shild breakweapon and much more.
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Howdy! Kerbiter, the leader of Phobos, has been busy recently in order to release Phobos Build 25. For those who are not acquainted with it, Phobos extends the modding features from Red Alert 2: Yuri''s Revenge with Ares and, unlike Ares, is completely open-source. Here are the official words about Phobos Build 25:

Quote:
Changes are in comparison to build 24.

New:


  • Shield modification warheads (by Starkku)
  • Shield BreakWeapon & InitialStrength (by Starkku)
  • Weapon targeting filter improvements (by Starkku)
  • Secondary weapon fallback customization (by Starkku)
  • AreaFire weapon target customization (by Starkku)
  • Auto-firing TechnoType weapons (by Starkku)
  • Quicksave hotkey command (by secsome)
  • Save Game Trigger Action (by secsome)
  • Numeric Variables (by secsome)
  • TechnoType's tooltip would display it's build time now (by secsome)
  • Script Action 111 that un-register Team success, is just the opposite effect of Action 49 (by FS-21)
  • Shield absorption and passthrough customization (by Morton)
  • Limbo Delivery of buildings (by Morton)
  • Ore stage threshold for HideIfNoOre (by Otamaa)
  • Image reading in art rules for all TechnoTypes (by Morton)
  • Attached animation layer customization (by Starkku)
  • Jumpjet unit layer deviation customization (by Starkku)
  • IsSimpleDeployer deploy direction & animation customizations (by Starkku)
  • Customizable projectile gravity (by secsome)
  • CreateUnit improvements to account pathfinding (by Starkku)


Vanilla fixes:


  • Fixed temporal weapon crash under certain conditions where stack dump starts with 0051BB7D (by secsome)
  • Fixed the bug when retinting map lighting with a map action corrupted light sources (by secsome)
  • Fixed the bug that AITriggerTypes do not recognize building upgrades (by Uranusian)


Phobos fixes:


  • Fixed shields being able to take damage when the parent TechnoType was under effects of a Temporal Warhead (by Starkku)
  • Fixed crit issues again (by secsome)


Note that keys rulesmd.ini->[SOMEWARHEAD]->PenetratesShield and rulesmd.ini->[SOMEWARHEAD]->BreaksShield have been changed to Shield.Penetrate and Shield.Break, respectively.



For further information about Phobos, visit its Forums at PPM. You can download Phobos Build 25 Here. That's all folks! Stay tuned at PPM for more news coverage on Phobos.


Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #Phobos 

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