Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 5:54 pm
All times are UTC + 0
Tiberium Wars Advanced 1.8 Beta 5 released with a hotfix!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 21, 2021 2:16 am    Post subject:  Tiberium Wars Advanced 1.8 Beta 5 released with a hotfix!
Subject description: Subterranean mod release detected!
Reply with quote  Mark this post and the followings unread

Hello ladies and gentlemen! Stygs, the leader of Tiberium Wars Advanced, has  released Tiberium Wars Advanced 1.8 Beta 5 some days ago and released a hotfix some hours ago. For those who are not familiar with it, Tiberium Wars Advanced is a modification for Command & Conquer 3: Tiberium Wars that tweaks the game with new units, balance changes, and a fresh gameplay experience based on how Stygs wanted the game to be. The changes from Tiberium Wars Advanced 1.8 Beta 5 were announced with the following words:

Quote:
1.8 Beta 5 Hotfix

CABAL:
-Selling an EMP Turret will now spawn the correct units

Nod:
-Removed the "TiberiumGenerator" structure - that was a test building, use the "Subterranean Supply Node" for now

GDI:
-Fixed an issue with the Dropzone being undetectable



1.8 Beta 5

Overall Changes
-Slight changes for Scrin, GDI, and Forgotten Cranes: The collision for these buildings was too small, they now require more space to be build
-Wall Hubs and Segments destroyed by the Scrin Motherships catalyst cannon chain reaction will release a smaller shockwave now (similar to infantry and vehicles)
-Started adding placeholder buttons to units with leadership bonuses. These buttons can be pressed but have no effect (haven't found a way to make them unpressable) and are intended as a way to add a better description to the leadership bonus.

Scrin:
-Removed the selection sound for wall hubs (it is the only one that has any sounds by default and these sounds are already used by some KW additions)
-Foundry require more space to be build
-Hopefully fixed an issue with the AI building multiple Growth Accelerators on the same spot

Forgotten:
-Fixed an issue where the underground bunkers had a different collision than the original buildings
-Tib Spikes now generate 20$ every 2s instead of 10$ every 1s (to reduce the visual noise of floating numbers) and their cost has been increased to 1500$ (from 1200$).
-Cranes require more space to be build

CABAL:
-Changed the geometry settings for the Drone Factory - it should now take up less space
-Changed the units selection in the Replication Center to match the Nano Assembler (the Oppressor Buggy is cut for now)
-Can not use a Crane to build more Cranes anymore. Also renamed Crane to Forge
-Hallucinary Gas won't affect allied units anymore (applies to both the weapon upgrade and the Cluster Missile)
-Chimeras accelerate and turn slightly faster
-New models for the Research Nexus & Replication Center
-Removed the Nod logo from some of CABALs buildings (thanks to BoneZone!)
-Leviathans now drop from the sky when build (similar to Basilisks) instead of rising out of the small Drone Factory

Nod:
-Changed the collision geometry settings for the Air Tower and Air Support Tower (the KW one) - both should now need less space in your base (especially the Air Support Tower)
-Fixed a glitch in the Tunnel Network buildup animation
-Added a new late-game building to generate money. It works similar to a Forgotten Tib Spike and is mostly intended as a placeholder - hopefully, I can replace it with something a bit more unique sooner or later.
-Rotated the Voice of Kane statue by 90d

GDI:
-Resized the Combat Support Airfield (the KW one) to about 80% of its previous size. Until now, it had basically the same size as the regular GDI Airfield which meant it was way bigger than its Nod counterpart. After the resize, it is significantly smaller than the GDI Airfield and slightly bigger than the Nod Air Support Tower.
-Nerved the Dropzone. It now costs 1600 instead of 1500 and gives 800$ with each drop instead of 1000$. It is still one of the best money generators, but it shouldn't be as overpowered as before.
-Cranes require more space to be built


If you are curious about Tiberium Wars Advanced, visit the ModDB Profile to obtain further information about it. Download the latest version of Tiberium Wars Advanced Here. Stay tuned at PPM for more news about Tiberium Wars Advanced!


Key Words: #News #Release #TiberiumWars #TiberiumWarsAdvanced 

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1479s ][ Queries: 11 (0.0084s) ][ Debug on ]