Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Dec 23, 2021 9:45 pm Post subject:
Renegade X: Patch 5.584.212 Patch is available!
Subject description: Patching the battlefield, in the name of Kane!
Hello ladies and gentlemen! Totem Arts, the team behind Renegade X, has been busy recently in order to release Renegade X: Patch 5.584.212 about a week ago. For those who are not aware, Renegade X is a free tactical shooter that aims to bring the Command & Conquer FPS experience to Unreal Engine. The changes from Renegade X: Patch 5.584.212 were announced with the following words:
Quote:
| Bug Fixes / Changes |
Airstrikes, Beacons, and Mines will now update to a new owner of the same team after 5 seconds once their old owner disconnects or changes team (This does not give you the actual weapon, but it will give the kill to someone else for example). If there is no new owner found, the Airstrike will destroy itself
Volt Automatic Rifle
Re-added an x1.15 damage modifier against Lazarus that was removed accidentally
Grenades (Crates)
Will now destroy itself when you're out of ammo
Fixed the AFK kicker only kicking one AFK at a time instead of all of them at once
AFK balancing should no longer affect PUG Team Mode
| Maps |
Arctic Stronghold
Added additional protection against collision glitches for both bridges
Fixed a floating tree on the infantry route (GDI side)
Equalized the cover situations on the sniper perches
Converted Dynamic light to static lighting to improve the performance
Removed a rock on the GDI sniper perch
Adjusted a bunch of rocks near the GDI bridge to get a better sightline for snipers
Cliff Side
Fixed several base-2-base spots
Fixed being able to get stuck inside the watchtowers near the middle bridge
Crash Site
Reduced the Out-of-Boundaries countdown timer from 10 to 5 seconds
Adjusted a rock near the Silo to prevent Artillery and MRLS getting into an unfair position
Fixed being able to get on the rocks behind the Weapons Factory and being able to place a Nuclear Strike Beacon on the roof
Blocked off some unfairly elevated positions
Increased character reflection to make it more realistic since you're in a rainy environment
Desolation
Small lighting adjustments
Optimized the map even further
Added Desolation(Winter)variant
Eyes
Blocked off multiple spots that allowed you to hit the Barracks from the bridge (Nod side)
Blocked off multiple spots that allowed you to hit the Obelisk of Light and Hand of Nod from the bridge (GDI side)
Blocked off a spot that allowed you to hit the Refinery from the tunnel
Blocked off a spot that allowed you to hit the Guard Tower from the new perch
Blocked off multiple spots that allowed you to hit the Power Plant from their side of the Tiberium cave
Blocked off multiple spots that allowed you to hit the Power Plant from their side of the Tiberium cave
Fixed aircraft being able to gain access to the Silo area through the Tiberium cave
Adjusted some lighting and terrain
Adjustments to the Nod bunker inside the Tiberium cave
Blocked off multiple spots that allowed you to hit Nod infantry all the way into the base from the bridge (GDI side)
Fixed a semi-stuck spot near the Repair Facility
Field
Fixed a climbable spot for the MRLS at the GDI base entrance
Added Field (Winter)variant
Field X
Small sightline adjustment on the long path (Nod side)
Forest
Added cull distance on objects
Heavily polished the map
Fixed multiple climbable spots around the wooden bridge
Adjusted the Post-Processing and Fog
Removed the flags for the Medical Centre (optimizations reasons)
You can no longer hit the Guard Tower near the Refinery from the Wooden bridge
Fort
Permanently removed from the base game
Goldrush
Blocked off a sightline that allowed you to hit the Adv. Guard Tower from the field (Nod side)
Fixed the bridge leading towards the Nod base not having any collision
Hourglass
Hopefully fixed the Uplink breaking the base defenses this time
Islands
Fixed a Base-2-Base Airstrike spot
Lakeside
Fixed being able to hide inside a rock in front of the Turrets
Removed Dark Side variant from the base game
Added Lakeside (Winter)variant
Mesa
Small audio adjustment
Increased character reflection to make it more realistic since you're in a rainy environment
Outposts
Fixed being able to shoot the Nod structures from the top of the Nod overlook
Fixed one corner of the Adv. Guard Tower foundation slightly floating
Fixed being able to launch yourself into the sky with ladders
Reservoir
Added Reservoir (Winter) variant
Fixed a missing rock collision
Fixed being able to climb up a rock near the Silo
Steppe
Fixed a stuck spot for vehicles at the Nod cave entrance
The Temple of Nod should now be visible for everyone and not depending on which graphics preset your game is running on
Toxicity
Added, heavily reworked, and optimized since last version
Added a No Beacon Placement area by the Gun Emplacement next to the Silo
Added a No Beacon Placement area between the Airstrip and Repair Facility
Fixed a bunch of Base-2-Base spots
Tunnels
Fixed a stuck spot at the arch at the GDI base entrance
Under
Fixed a stuck spot at the mini-digger on the Nod pipeline route
Fixed a stuck spot in the rock corridor (GDI tunnels)
Increased the range of the Adv. Guard Tower to prevent Nod snipers sitting in the far back of the GDI pipeline route and being out of range while safely sniping GDI infantry
Made it harder to hide mines inside the rocks in the tunnel leading towards the Power Plant
Walls
Added Walls (Winter) variant, updated and improved!
Xmountain
Removed HeXMountain variant from the base game
For further information about Renegade X, visit their Official Website. You can download Renegade X: Patch 5.584.212 Here. And that's all for now! Have fun and enjoy Renegade X!
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