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Renegade X: Patch 5.584.212 Patch is available!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 23, 2021 9:45 pm    Post subject:  Renegade X: Patch 5.584.212 Patch is available!
Subject description: Patching the battlefield, in the name of Kane!
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Hello ladies and gentlemen! Totem Arts, the team behind Renegade X, has been busy recently in order to release Renegade X: Patch 5.584.212 about a week ago. For those who are not aware, Renegade X is a free tactical shooter that aims to bring the Command & Conquer FPS experience to Unreal Engine. The changes from Renegade X: Patch 5.584.212 were announced with the following words:

Quote:
| Bug Fixes / Changes |


    Airstrikes, Beacons, and Mines will now update to a new owner of the same team after 5 seconds once their old owner disconnects or changes team (This does not give you the actual weapon, but it will give the kill to someone else for example). If there is no new owner found, the Airstrike will destroy itself

    Volt Automatic Rifle

      Re-added an x1.15 damage modifier against Lazarus that was removed accidentally


    Grenades (Crates)

      Will now destroy itself when you're out of ammo


    Fixed the AFK kicker only kicking one AFK at a time instead of all of them at once

    AFK balancing should no longer affect PUG Team Mode


| Maps |


    Arctic Stronghold


      Added additional protection against collision glitches for both bridges

      Fixed a floating tree on the infantry route (GDI side)

      Equalized the cover situations on the sniper perches

      Converted Dynamic light to static lighting to improve the performance

      Removed a rock on the GDI sniper perch

      Adjusted a bunch of rocks near the GDI bridge to get a better sightline for snipers


    Cliff Side

      Fixed several base-2-base spots

      Fixed being able to get stuck inside the watchtowers near the middle bridge


    Crash Site

      Reduced the Out-of-Boundaries countdown timer from 10 to 5 seconds

      Adjusted a rock near the Silo to prevent Artillery and MRLS getting into an unfair position

      Fixed being able to get on the rocks behind the Weapons Factory and being able to place a Nuclear Strike Beacon on the roof

      Blocked off some unfairly elevated positions

      Increased character reflection to make it more realistic since you're in a rainy environment


    Desolation

      Small lighting adjustments

      Optimized the map even further

      Added Desolation(Winter) variant


    Eyes

      Blocked off multiple spots that allowed you to hit the Barracks from the bridge (Nod side)

      Blocked off multiple spots that allowed you to hit the Obelisk of Light and Hand of Nod from the bridge (GDI side)

      Blocked off a spot that allowed you to hit the Refinery from the tunnel

      Blocked off a spot that allowed you to hit the Guard Tower from the new perch

      Blocked off multiple spots that allowed you to hit the Power Plant from their side of the Tiberium cave

      Blocked off multiple spots that allowed you to hit the Power Plant from their side of the Tiberium cave

      Fixed aircraft being able to gain access to the Silo area through the Tiberium cave

      Adjusted some lighting and terrain

      Adjustments to the Nod bunker inside the Tiberium cave

      Blocked off multiple spots that allowed you to hit Nod infantry all the way into the base from the bridge (GDI side)

      Fixed a semi-stuck spot near the Repair Facility


    Field

      Fixed a climbable spot for the MRLS at the GDI base entrance

      Added Field (Winter) variant


    Field X

      Small sightline adjustment on the long path (Nod side)


    Forest

      Added cull distance on objects

      Heavily polished the map

      Fixed multiple climbable spots around the wooden bridge

      Adjusted the Post-Processing and Fog

      Removed the flags for the Medical Centre (optimizations reasons)

      You can no longer hit the Guard Tower near the Refinery from the Wooden bridge


    Fort

      Permanently removed from the base game


    Goldrush

      Blocked off a sightline that allowed you to hit the Adv. Guard Tower from the field (Nod side)

      Fixed the bridge leading towards the Nod base not having any collision


    Hourglass

      Hopefully fixed the Uplink breaking the base defenses this time


    Islands

      Fixed a Base-2-Base Airstrike spot


    Lakeside

      Fixed being able to hide inside a rock in front of the Turrets

      Removed Dark Side variant from the base game

      Added Lakeside (Winter) variant


    Mesa

      Small audio adjustment

      Increased character reflection to make it more realistic since you're in a rainy environment


    Outposts

      Fixed being able to shoot the Nod structures from the top of the Nod overlook

      Fixed one corner of the Adv. Guard Tower foundation slightly floating

      Fixed being able to launch yourself into the sky with ladders


    Reservoir

      Added Reservoir (Winter) variant

      Fixed a missing rock collision

      Fixed being able to climb up a rock near the Silo


    Steppe

      Fixed a stuck spot for vehicles at the Nod cave entrance

      The Temple of Nod should now be visible for everyone and not depending on which graphics preset your game is running on


    Toxicity

      Added, heavily reworked, and optimized since last version

      Added a No Beacon Placement area by the Gun Emplacement next to the Silo

      Added a No Beacon Placement area between the Airstrip and Repair Facility

      Fixed a bunch of Base-2-Base spots


    Tunnels

      Fixed a stuck spot at the arch at the GDI base entrance


    Under

      Fixed a stuck spot at the mini-digger on the Nod pipeline route

      Fixed a stuck spot in the rock corridor (GDI tunnels)

      Increased the range of the Adv. Guard Tower to prevent Nod snipers sitting in the far back of the GDI pipeline route and being out of range while safely sniping GDI infantry

      Made it harder to hide mines inside the rocks in the tunnel leading towards the Power Plant


    Walls

      Added Walls (Winter) variant, updated and improved!


    Xmountain

      Removed HeXMountain variant from the base game



For further information about Renegade X, visit their Official Website. You can download Renegade X: Patch 5.584.212 Here. And that's all for now! Have fun and enjoy Renegade X!


Key Words: #News #Release #RenegadeX #UnrealEngine 

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