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Shattered Paradise 20211227 has been released!
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 27, 2021 12:43 pm    Post subject:  Shattered Paradise 20211227 has been released!
Subject description: A paradise that is in the constant search for global balance!
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Hello everyone! Shattered Paradise 20211227 is the most recent release of Shattered Paradise's team. For those who are not familiar with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here is the changelog from Shattered Paradise 20211227:

Quote:
Patchnotes for SP-Patch-20211227


Bugs:
    GDI:
      Medics:
        Fixed: Can heal JJs and JJC when they are in air

      Mammoth MkII:
        Fixed: Cannot reduce build speed even though having multiple war factories

    Nod:
      Tick Tank:
        Fixed force attack undeploying it

    Mutants:
      Marauder:
        Fixed force attack undeploying it

    C.A.B.A.L.:
      C.A.B.A.L. Defender:
        Fixed: While being carried by a Carryall you can build a second one

      Abductor:
        Fixed force attack undeploying it

      Limpet Drone:
        Fixed force attack undeploying it

    Scrin:
      Glider:
        Cannot be deployed if mind controlled



Visuals and Tooltips:
    Generic:
      TD Airstrip:
        Added the missing radar dish.

    GDI:
      Juggernaut:
        Fixed: Firing offsets are wrong

      Firestorm Generator:
        Fixed the tooltip stating the wrong cooldown timer

    C.A.B.A.L.:
      Cyborgs:
        Added to their tooltip that they can be deactivated via E.M.P

    Scrin:
      Corruptor:
        Added tooltip stating it can detect stealth



Sounds:
    GDI:
      Eagle Guard:
        Lowered their attack sound volume

      Juggernaut:
        Fixed the soundfile playing a 3 burst round instead of a duo burst



Gameplay:
    Generic:
      Service Depot:
        Reworked: No longer repairs vehicles when standing on top of the building. Only needed now to sell vehicles. Each Depot will now inherit 3 flying repair drones that repair damaged vehicles around the Service Depot.

      Radar Event:
        Units being damaged now trigger one

      Refineries:
        Units can no longer stop on their bibs, making them no longer blockable

      War Factories:
        Units can no longer stop on their bibs, making them no longer blockable

      Superweapons:
        Cost from $3500 to $3000

    GDI:
      Jumpjet Commando:
        Removed it’s anti air capability

      Hover MLRS:
        Increased RangeLimit of AA Missiles to 15c0

      Orca Fighter:
        Total ammo pool from 12 to 8

      AA Weapon:
        ReloadDelay from 30 to 35

      Burst from 1 to 2
        Damage from 3000 to 4000

    Nod:
      Lightbringer:
        Reduced cooldown of the Rage Emitter from 2:00 to 1:30. Increased duration of the area animation from 10 to 25 ticks

      Harpy:
        Total ammo pool from 12 to 8. AA Weapon: ReloadDelay from 30 to 20. Damage from 3000 to 4000.

      Chemical Missile:
        Reduced cooldown from 4:00 to 3:00

    Mutants:
      Lynx Tank:
        Cost from $600 to $700

      Battle Bus:
        Cost from $500 to $700

      Gargoyle:
        Total ammo pool from 12 to 8. AA Weapon: ReloadDelay from 30 to 20. Damage from 3000 to 4000

    C.A.B.A.L.:
      Reclaimers:
        Worker Unit's ReloadSpeed from 50 to 25 and damage from 1600 to 800

      Cyber Dog:
        Speed from 60 to 90. HP from 7000 to 5000. Value from $100 to $150. Weapon reworked: Changed warhead from artillery to AP. ReloadDelay from 50 to 60. Damage from 800 to 750.

      Husk:
        Renamed to Shark Husk. Speed from 60 to 90. HP from 7000 to 3500. Value from $100 to $50

      Worker Drone:
        Value from $100 to $150. HP from 7000 to 15000. Speed from 60 to 45. Damage from 1600 to 1100. Added Burst of 3. ReloadDelay from 50 to 55.

      Limpet Drone:
        Spread aoe buff from 0c384 to 0c512. Attackrange from 4c0 to 5c0. Reloadspeed from 750 to 250. Basedamage from 25000 to 15000

      Wasp:
        Cost from $1500 to $1400

    Scrin:
      Plague Walker:
        Reworked weapon: No longer has an area of effect that keeps debuffing an area. Effect now only applies once and only on the units being hit. Adjusted weapon effect artwork

      Glider:
        Ground mode: Fire delay after transforming shortened further from 25 to 10 ticks. Glider Air mode: Damage vs Light Armor from 100% to 40%. Damage vs Concrete Armor from 25% to 5%.

      Stormrider:
        Cost from $600 to $700. AA Weapon: Damage from 1500 to 2000

      Assault Carrier:
        Cost from $2500 to $3000

        FighterSpawn weapon:
          FireDelay from 15 to 5

        Wyvern:
          ReloadDelay from 65 to 30. BaseDamage against ground from 3000 to 2000. BaseDamage against air from 2000 to 1500. Damage vs:
          AircraftArmor from 75% to 100%, InfantryArmor from 10% to 100%, BuildingArmor from 50% to 25%, DefenseArmor from 100% to 50%


If you are curious about Shattered Paradise, visit the Forums at PPM to obtain further information about it. Shattered Paradise is available for download Here. You can read the complete changelog from Shattered Paradise 20211227 Here. And this is all for today!

Key Words: #News #Release #OpenRA #ShatteredParadise 

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