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 Forum index » Modding Central » Red Alert 2 Editing Forum
Countinous Laser Beam ?
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adamstrange
Flamethrower


Joined: 07 Mar 2013

PostPosted: Tue Jan 04, 2022 6:10 pm    Post subject:  Countinous Laser Beam ? Reply with quote  Mark this post and the followings unread

Hey Guys & Gals

How can I get a unit to have a laser beam like that of the SC SpiderBot ?
https://youtu.be/VeFgdnoRqWA?t=80

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jan 04, 2022 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ROF=-1


Good luck balancing that :p

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maestro21
Soldier


Joined: 25 Feb 2008

PostPosted: Tue Jan 04, 2022 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Once up on a time, I used gattling logic to make this kind of laser beam which gets stronger by the time.

[LASERUNIT]
.
.
.

IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=Laser1
EliteWeapon1=Laser1E
Weapon2=DummyWeaponForAAPurpose
EliteWeapon2=DummyWeaponForAAPurpose
Weapon3=Laser2
EliteWeapon3=Laser2E
Weapon4=DummyWeaponForAAPurpose
EliteWeapon4=DummyWeaponForAAPurpose
Weapon5=Laser3
EliteWeapon5=Laser3E
Weapon6=DummyWeaponForAAPurpose
EliteWeapon6=DummyWeaponForAAPurpose

WeaponStages=3
Stage1=200
Stage2=400
Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300

RateUp=1
RateDown=5
.
.
.
.


If you don't use "DummyWeaponForAAPurpose",it is an instant internal error...

Give laser weapons rof=1,different damages, same WHs can be ,but you can use different if you wish of course.Laser projectile has to have AA=no

Give DummyWeaponForAAPurpose damage =1 or 0 , and %0
 verses  for all armors  in WH. You can use "Invisible4" projectile for this dummy weapon.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Jan 05, 2022 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Not possible unless you have HAres, which is a shame.
_________________

ayylmao on Discord

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