Version 15 introduced a variety of new units and structures. These additions can change the tide of battles when being utilized to their full potential. With the said appending arsenals above, some of the existing units and their respective properties have been modified to preserve overall gameplay balance and integrity.
New units showcase
1. Armor Crate's armor bonus decreased from 1.5x to 1.2x.
2. Paradrop descend speed decreased from 5 to 4.
3. Force Shield radius increased from 5 to 6.
1. Chrono Miner now has BuildTimeMultiplier=0.95.
2. Tanya C4 detonation delay time decreased from 0.2 to 0.15.
3. Ore Purifier's HP increased from 1000 to 1200.
4. Added Moon Breaker ($1950) -- A new T3 hovering aircraft. This unit is equipped with quad rocket launchers capable of bombarding clustered enemy units and structures from afar while its missile pods can engage enemy air targets.
5. Prism Tank weapon's warhead effectiveness against buildings decreased from 200%,150%,200% to 160%,140%,150%
1. Tesla Trooper's speed decreased from 7 to 6, cost decreased from 450 to 400.
2. Battle Bunker's cost increased from 400 to 450.
3. Soviet Spy is now able to obtain veterancy, chaos pistol weapon can now also inflict damage to infantries in addition to enemy disorientation, weapon range decreased from 6.75 to 5.75.
4. Iraq Desolator cost increased from 900 to 1000, HP increased from 330 to 335, weapon range increased from 5.75 to 6.75, now leaves small radiation field upon death.
5. War Miner now has BuildTimeMultiplier=0.95.
6. Radar Component upgrade's cost increased from 1000 to 1200.
7. Siege Chopper missile weapon's warhead effectiveness against infantries decreased from 100%,100%,80% to 100% 90%,75%, deploy weapon burst increased from 1 to 3, damage and ROF adjusted accordingly, warhead effectiveness against buildings increased from 15%,15%,15% to 18%,25%,15%, against infantries increased from 100%,85%,80% to 100%,90%,85%, PercentAtMax increased from 0.25 to 0.7, weapon projectile changed from invisible homing to slow scattered arcing.
8. V3 Rockect's minimum range increased from 5.5 to 6.
9. Industrial Plant's HP increased from 1000 to 1200.
10. Korean Black Eagle bomb's vertical descending speed increased by 50%.
11. FlakTrack/SeaScorpion AG weapons' warhead effectiveness against infantries decreased from 150%,125%,100% to 120%,100%,85%.
12. Added HeatWave ($650) -- A new T2 light and fast hover vehicle. This unit is equipped with depleted uranium rockets and mini torpedos for amphibious hit-n-run swarm tactics.
1. Chaos Drone's primary weapon projectile changed from homing to arcing, damage increased from 100 to 110, warhead AoE increased from 0.75 to 0.85.
2. Virus AA weapon's warhead effectiveness against [medium] armor decreased from 60% to 55%.
3. Yuri Statue's prerequisite changed from BattleLab+Grinder to BattleLab. Secondary weapon's infantry kill anim changed from virus explosion to electrocution, warhead no longer produces poison gas.
4. Added Toxic Spiller ($1350) -- A new T2.5 melee combat vehicle. This unit is equipped with a life-leeching grinder and toxin sprayer which excels at exterminating enemy infantry groups.
5. Cloning Vats now increases infantry cost by 25%.
6. Yuri Spy's deploy ability effective radius increased from 750 to 800, duration increased from 400 to 500.
7. Psychic Radar can no longer be deployed to provide shroud coverage at the cost of extra power, psychic sensor radius decreased from 10 to 8.
8. Added Psychic Sensor ($750) -- A new support tower unlocked by Psychic Radar which has a psychic sensor radius of 8, And it can be deployed to provide additional shroud coverage at the cost of extra power.
9. Added Mobile War Platform ($2600) -- A new multi-purpose War Platform built from defense tab that can be packed into mobile form as needed. The War Platform features frontline vehicle production, ore collection, and unit grinding/recycling(Vehicle blueprints still require a conventional Yuri war factory).
10. Warmonger's cost decreased from 1300 to 1200.
11. Slaveminer in mobile form no longer automatically attempts to move and deploy on its own after sitting idle for a set amount of time.
12. Grinder's cost increased from 800 to 1000.
13. Magnetron's prerequisite changed from Grinder to BattleLab.
1. Added additional green smoke particles for the Nuclear missile's warhead.
2. Updated/Modified Dominator warhead's damaging particle animations.
3. Added rocker effect for Magnetron's lift weapon warhead.
4. Added additional particles effects for Warmonger's warhead.
5. Yuri Statue in the campaign now has a new weapon that deals AoE damage to all air/ground targets and can mutate infantries into Brutes.
6. Misc teams and triggers adjustments and error fixes in AIMD.ini.
7. Medium and Easy AI's total defense count increased from 25,22 to 28,24.
8. Yuri AI no longer builds 2nd Psychic Radar due to the change above, it now builds Pyshich Sensors with shroud capability instead.
9. Yuri AI no longer builds 3rd War Factory due to the change above, it now builds War Platform instead.
10.AI Naval Yard placement range decreased from 30 to 25.