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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Ra2 Mission map, Sov 9, mind control victory issue
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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Jan 17, 2022 1:06 am    Post subject:  Ra2 Mission map, Sov 9, mind control victory issue Reply with quote  Mark this post and the followings unread

Hello, any one have issues with the mind control victory for infantry? I am having issues with RA2 Soviet mission 9 win condition.

Seems like attacked by house does not work, for mind control. And I have tried to use a special house and trigger a when when all units have been destroyed, but mind control is not considered destroyed.

Or does any one know of a best way to deal with a mission when a infantry unity is mind controlled  == Win, or infantry unit dead == lose... Ra2 mission 9 original map does not seem to work...

Or is it possible there is some thing hard coded in the EXE to make mission 9 work?

Seems like original mission has attacked by other1, but what if a mind controled unit attacks pres...
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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Jan 17, 2022 4:07 am    Post subject: Re: Ra2 Mission map, Sov 9, mind control victory issue Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Hello, any one have issues with the mind control victory for infantry? I am having issues with RA2 Soviet mission 9 win condition.

Seems like attacked by house does not work, for mind control. And I have tried to use a special house and trigger a when when all units have been destroyed, but mind control is not considered destroyed.

Or does any one know of a best way to deal with a mission when a infantry unity is mind controlled  == Win, or infantry unit dead == lose... Ra2 mission 9 original map does not seem to work...

Or is it possible there is some thing hard coded in the EXE to make mission 9 work?

Seems like original mission has attacked by other1, but what if a mind controled unit attacks pres...


I believe that any infantry capable of attacking will kill PRES in 1 shot, triggering a game over before the victory condition can kick in, or, because it doesn't count "Mind Controlled" as "Destroyed" it may not count when "Attacked by" either.
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Zorbung
Soldier


Joined: 04 Jun 2021

PostPosted: Mon Jan 17, 2022 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not much into map modding but I think you can set a trigger on a certain unit, if enemy has 0 of that unit then it's a win for the player's house.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Jan 24, 2022 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I was finally able to get the house destroy all + set local trick to work. I am not sure how WW got it working originally.
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