Posted: Mon Jan 17, 2022 1:06 am Post subject:
Ra2 Mission map, Sov 9, mind control victory issue
Hello, any one have issues with the mind control victory for infantry? I am having issues with RA2 Soviet mission 9 win condition.
Seems like attacked by house does not work, for mind control. And I have tried to use a special house and trigger a when when all units have been destroyed, but mind control is not considered destroyed.
Or does any one know of a best way to deal with a mission when a infantry unity is mind controlled == Win, or infantry unit dead == lose... Ra2 mission 9 original map does not seem to work...
Or is it possible there is some thing hard coded in the EXE to make mission 9 work?
Seems like original mission has attacked by other1, but what if a mind controled unit attacks pres... _________________ MadHQ's Graveyard - Click here!
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Posted: Mon Jan 17, 2022 4:07 am Post subject:
Re: Ra2 Mission map, Sov 9, mind control victory issue
MadHQ wrote:
Hello, any one have issues with the mind control victory for infantry? I am having issues with RA2 Soviet mission 9 win condition.
Seems like attacked by house does not work, for mind control. And I have tried to use a special house and trigger a when when all units have been destroyed, but mind control is not considered destroyed.
Or does any one know of a best way to deal with a mission when a infantry unity is mind controlled == Win, or infantry unit dead == lose... Ra2 mission 9 original map does not seem to work...
Or is it possible there is some thing hard coded in the EXE to make mission 9 work?
Seems like original mission has attacked by other1, but what if a mind controled unit attacks pres...
I believe that any infantry capable of attacking will kill PRES in 1 shot, triggering a game over before the victory condition can kick in, or, because it doesn't count "Mind Controlled" as "Destroyed" it may not count when "Attacked by" either. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
I'm not much into map modding but I think you can set a trigger on a certain unit, if enemy has 0 of that unit then it's a win for the player's house. QUICK_EDIT
I was finally able to get the house destroy all + set local trick to work. I am not sure how WW got it working originally. _________________ MadHQ's Graveyard - Click here!
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