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MOre help
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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Fri Feb 25, 2005 12:22 am    Post subject:  MOre help Reply with quote  Mark this post and the followings unread

I need more help

This time for my yuri artillery

Code:
[YURAR]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=YURAR
Prerequisite=YAWEAP
Primary=ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8;6
Speed=7;8
CrateGoodie=no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=ATGUNE;90mmE
BuildTimeMultiplier=1.5;Individual control of build time


I get a main executable of yr has failed or something like that

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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Fri Feb 25, 2005 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

(my guess im new to moddin)see the UIN name and and Name? id try changing those to something else. and make sure in the unit list, to add it. besides that, i have no clue. hope this helps.

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yuri78945_68
Cyborg Engineer


Joined: 23 Jan 2005

PostPosted: Fri Feb 25, 2005 7:52 am    Post subject: Heres something!!!!!!! Reply with quote  Mark this post and the followings unread

you should use TibEd, it will make the modding of everything alot simpler.
www.tibed.net

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Fri Feb 25, 2005 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't see anything wrong with that entry.

Missing it off the unit list would make it unbuildable, not crash the game BTW. And as long as the UIName is supported properly, that shouldn't be the problem either.

Could you please detail the Error more precisely? Is it a grey window that pops up ingme? Exactly WHEN does the error appear - when you try and build the unit or before? Try adding "AllowedToStartInMultiplayer=no" to it, and see if it still crashes, or only crashes when you build it.
If it is the latter, then you probably have a problem with the weapon. If it is the former, then the unit istelf is probably violating something.

Finally, don't use TibEd. TibEd never deletes anything and always adds all its efforts to the end of the file, so you end up with a ptached and  jumbled-up ini file. TibEd is therefore a great way to get bugs itno your mod. Considering how easy it is to read/understand the Rules ini files (just about everything is either self-obvious or is explained at the start of each section), you should always edit in a text-editor.

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yuri78945_68
Cyborg Engineer


Joined: 23 Jan 2005

PostPosted: Fri Feb 25, 2005 4:59 pm    Post subject: Reply from Yuri78945_68 Reply with quote  Mark this post and the followings unread

I have always used TibEd and have never had any bugs, except when editing RA2, but it always works for on the RA2/YR section of the TibEd program, so some ppl must not know how to edit or add new units at all, cuz I found like about 50 topics about "Bugs" or "Errors", so they must be newbies, when I first started to be a mod maker, my first modnever had any errors or bugs, I made that the same day I started to be a mod maker, so no offense, but they suck then.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Fri Feb 25, 2005 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're allowed to use full stops when you write, you do know that?

And I'm sorry, but TibEd really isn't a good tool. I've seen big mods made with them, and they have needed fixing.
For the odd small thing, TibEd may be okay, but why use a whole program to do what Word or Notepad will do?

If ppl want to use TibEd, then great. But I wish newbies would stop recommending it to everyone; there is a reason almost nobody in the community uses it, even though we all know about it.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Feb 25, 2005 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ Biggest nonsense ever.
TibEd is for newbies/idiots. Will you be able to fix any of those errors once they happen to you? I bet not.
Btw, all respected mods were created without TibEd. No mod created in TibEd is worth respect, at least IMO.

Edit: was pointing at yuri_whoever's post, not M_G.

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Radamanthys
Civilian


Joined: 18 Feb 2005
Location: Bogota,Colombia

PostPosted: Fri Feb 25, 2005 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, to the point, try to search if theres any art problem with YURAR entry, or try to give it another identifier name, as i've known certain identifier names can bug out

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Feb 28, 2005 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

its probably a graphical problem, test image=mtnk to see if that works.

Also Tibed is the ultimate noob tool for Damge=5000 OMG! modding.

Notepad is all u need Wink

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Mon Feb 28, 2005 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.


btw tibed Sucks i tell u sucks

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 01, 2005 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is hope for u cabal901, if you have patience u will succeed.

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Tue Mar 01, 2005 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay there is hope for me that is great :p

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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Wed Mar 02, 2005 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Tibed is good if your learning how to mod. Its good to use it so you can understand what each part(like armor=)is etc. But in the long run, toss it.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Mar 02, 2005 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Erm, all the tags are labelled in the editor anyway. Tibed merely uses the same descriptions AFAIR.

Really, n00b, newbie or veteran, there is no excuse for not looking at the ini files with a text editor and doing it manually. I simply cannot believe that having the exact same info in little windows instead of in a big list makes any difference to one's understanding.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Mar 02, 2005 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Out of interest, M_G, will you be using this ?

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Mar 02, 2005 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is unlikely, largely because I strip down the main inifiles anyway; since pretty much all the mods I work with are TCs, I usually have to do everything manually in the first place. Besides, I'm not coding many mods (being primarily a GFX contributor myself).

I do like the predictive features that you've added though. They are likely to actually speed things up over the manual option (something which other ini editors don't do).

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