(my guess im new to moddin)see the UIN name and and Name? id try changing those to something else. and make sure in the unit list, to add it. besides that, i have no clue. hope this helps. QUICK_EDIT
Missing it off the unit list would make it unbuildable, not crash the game BTW. And as long as the UIName is supported properly, that shouldn't be the problem either.
Could you please detail the Error more precisely? Is it a grey window that pops up ingme? Exactly WHEN does the error appear - when you try and build the unit or before? Try adding "AllowedToStartInMultiplayer=no" to it, and see if it still crashes, or only crashes when you build it.
If it is the latter, then you probably have a problem with the weapon. If it is the former, then the unit istelf is probably violating something.
Finally, don't use TibEd. TibEd never deletes anything and always adds all its efforts to the end of the file, so you end up with a ptached and jumbled-up ini file. TibEd is therefore a great way to get bugs itno your mod. Considering how easy it is to read/understand the Rules ini files (just about everything is either self-obvious or is explained at the start of each section), you should always edit in a text-editor. QUICK_EDIT
Posted: Fri Feb 25, 2005 4:59 pm Post subject:
Reply from Yuri78945_68
I have always used TibEd and have never had any bugs, except when editing RA2, but it always works for on the RA2/YR section of the TibEd program, so some ppl must not know how to edit or add new units at all, cuz I found like about 50 topics about "Bugs" or "Errors", so they must be newbies, when I first started to be a mod maker, my first modnever had any errors or bugs, I made that the same day I started to be a mod maker, so no offense, but they suck then. QUICK_EDIT
You're allowed to use full stops when you write, you do know that?
And I'm sorry, but TibEd really isn't a good tool. I've seen big mods made with them, and they have needed fixing.
For the odd small thing, TibEd may be okay, but why use a whole program to do what Word or Notepad will do?
If ppl want to use TibEd, then great. But I wish newbies would stop recommending it to everyone; there is a reason almost nobody in the community uses it, even though we all know about it. QUICK_EDIT
^ Biggest nonsense ever.
TibEd is for newbies/idiots. Will you be able to fix any of those errors once they happen to you? I bet not.
Btw, all respected mods were created without TibEd. No mod created in TibEd is worth respect, at least IMO.
Edit: was pointing at yuri_whoever's post, not M_G. QUICK_EDIT
Hmm, to the point, try to search if theres any art problem with YURAR entry, or try to give it another identifier name, as i've known certain identifier names can bug out _________________ My country cries between man's fire,
although the good ones peace desire... QUICK_EDIT
Tibed is good if your learning how to mod. Its good to use it so you can understand what each part(like armor=)is etc. But in the long run, toss it. QUICK_EDIT
Erm, all the tags are labelled in the editor anyway. Tibed merely uses the same descriptions AFAIR.
Really, n00b, newbie or veteran, there is no excuse for not looking at the ini files with a text editor and doing it manually. I simply cannot believe that having the exact same info in little windows instead of in a big list makes any difference to one's understanding. QUICK_EDIT
It is unlikely, largely because I strip down the main inifiles anyway; since pretty much all the mods I work with are TCs, I usually have to do everything manually in the first place. Besides, I'm not coding many mods (being primarily a GFX contributor myself).
I do like the predictive features that you've added though. They are likely to actually speed things up over the manual option (something which other ini editors don't do). QUICK_EDIT
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