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How can I add new SuperWeapons for RA2/Yuri's Revenge
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yuri78945_68
Cyborg Engineer


Joined: 23 Jan 2005

PostPosted: Fri Feb 25, 2005 7:49 am    Post subject:  How can I add new SuperWeapons for RA2/Yuri's Revenge Reply with quote  Mark this post and the followings unread

How can I add new SuperWeapons for RA2/Yuri's Revenge, Im adding at least 8 new superweapons for Yuri's Revenge and I cant get them to work at all, so I was wondering if you guys could give me alittle help on how to to do that, or if you could send me a tutorial on how to add new superweapons for Yuri's Revenge.



                                                               Thanks,
                                                                      Yuri78945_68

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Fri Feb 25, 2005 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You can't add or clone SWs.

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jammed_circuit
Medic


Joined: 13 Jul 2004
Location: Philippines

PostPosted: Mon Feb 28, 2005 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Major_Gilbear was right!
SWs are hardcoded so you can't ad new ones or clone the existing ones. There are possibilities that you can imitate SWs (just like what Deezire did). You can only change the existing ones thru code and animations. For example: The Weather Storm can be made into Ion cannon or Ion Storm by replacing the thunderbolts with ion beam, and then have it strike at only one place and only once (depending on designer). You can find many resources at different sites (here also) regarding sW. But then they aren't new. They are just edited or imitated SW.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Feb 28, 2005 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a half truth, Gilbear. You can clone superweapons and add new ones too (referenece DeeZire's last version of his mod) but the problems lies in targeting and getting the new weapon to show a charge timer/sidebar.

You'll probably have to use Psycho's Fakes method. It looks like one and works pretty well.

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yuri78945_68
Cyborg Engineer


Joined: 23 Jan 2005

PostPosted: Mon Feb 28, 2005 10:46 pm    Post subject: where can I find Phycos Fakes Method? Reply with quote  Mark this post and the followings unread

hey, where can I find the Phycos Fakes Methos at, can u plz tell me so I can finish my mod I am working on

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Mon Feb 28, 2005 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont knoe the exact locations of them i knoe there is an ion cannon and meteor storm.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Tue Mar 01, 2005 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Try HERE and HERE.

These are not proper SWs though; they are clever workarounds with many issues. Don't say you weren't warned...

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Frikandel
Vehicle Driver


Joined: 17 Jan 2016

PostPosted: Mon Feb 01, 2016 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Has anyone tried the "change Dominator into IonCannon" tutorial?
I tried to do what the tutorial said, but my game kept crashing

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Feb 01, 2016 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

This topic is 10 years old.

There are a lot of better methods which rely on Ares since. I really hope you don't intend to go further on this path, because many of us don't like others taking such retardish routes.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Feb 01, 2016 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Less than a month till it's 11 years old even. How did you even find this? No one uses the search, I know that.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Tue Feb 02, 2016 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares is indeed the best method for new innovative SW's. Or clones, or modifications etc.

That said, this information can still be helpful to those trying to mod vanilla without patches or exe hacks, or injecting in new code.

There was a time years ago i use to make vanilla map mods, which sometimes included cloned sw's home brew ones etc.

Also while it might be retarded to choose such methods over current "standards of doing things", I think knowing the game limitations and engine are important, and are somewhat dying in the community, seeking knowledge is not ever really retarded.

But bumping an old thread, is retarded start a new one next time. Someone will try and help you, or search, as the questions you seek have been discussed to death already in the old forum threads of yesteryear.

@Graion, I too hate to see people go down the wrong path, but don't jump to conclusions either. Any route which lets a modder learn and grow is good, while Ares is indeed fantastic, and probably the only reason i still mod ra2, having people ask questions and learn the basics is also good. That said, modding with Ares would allow him to progress faster and more stably. Assuming of course he's not intent to stick with vanilla.

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Frikandel
Vehicle Driver


Joined: 17 Jan 2016

PostPosted: Tue Feb 02, 2016 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
This topic is 10 years old.

There are a lot of better methods which rely on Ares since. I really hope you don't intend to go further on this path, because many of us don't like others taking such retardish routes.


wow you are a mean little man

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Feb 02, 2016 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, you don't make friends by bumping 11 year old topics.

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