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Aircraft strafe attack... with 1 shot weapon.
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Chordeiles
Vehicle Drone


Joined: 05 Aug 2009

PostPosted: Wed Feb 02, 2022 5:28 am    Post subject:  Aircraft strafe attack... with 1 shot weapon.
Subject description: I actually wanted an accelerating RPG launcher attack...
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I remember having problems getting aircraft strafe attacks being hard-coded to fire a volley of 5 shots regardless of the Burst= number you assign. Frankly, I only have a vague idea of why this works (and you do get occasional multi-shots leaking out against moving targets), but it works well as a single shot attack against static targets.

The code:

Code:
; air-to-surface homing missile (orca strafe)
[Hellfire2]
Damage=80
ROF=5
Range=4
MinimumRange=3.5
ProjectileRange=12 ;max range before disarm
Projectile=HeatSeeker3
Speed=15
Warhead=ORCAAP
Report=ORCAMIS1
BurstDelay0=20
BurstDelay1=90


With a bit of fiddling with the BurstDelayX= values, I could even get a two-shot burst attack for the strafing run.

Might be the interaction between the tight Range=x vs MinimumRange=x, though BurstDelay seems to play a role in holding back the second shot so it can't fire until the aircraft flies outside its attack range. The low ROF value causes it to "expend" its attack window and reset the attack run quicker than assigning a high value for the ROF. Otherwise, it'll keep on flying straight even though it's not firing off anything.

The Projectile is just a copy of the vanilla Orca missile, with ROT=1 to make it a strafing attack.

I'll post a video after I figure out how to take a screen grab on this laptop of mine. Might be later today.

P.S., if this is already well-known, I just want to put this out here so people will know what keys to use when they need to make this type of weapon.

Edit: Messed up the MinimumRange by a hair. Now it should work properly

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