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New Palette Files for game use
Moderators: Global Moderators, Tiberian Sun Moderators
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Feb 25, 2005 3:51 pm    Post subject:  New Palette Files for game use Reply with quote  Mark this post and the followings unread

Hello,

I recently made a whole new Palette file (.pal) for TS, because I had a new type of fona that had to be purple (for purple tiberium). I managed to made some nice things with it in SHP builder (just added the .pal-file to TS palettes) And I also added the .pal file to ecache03.mix, so the colors would show up ingame... But they don't  Razz.

Is there any way to let TS use this new palette file for my new fona types? because now it's just using isotem.pal for it... (looks pretty messed up ingame #Tongue). Since the original palette files ain't enough for me anymore, because I create totally new graphics etc... I really appreciate it if anyone could solve this Smile.

Thanks and greets, Sting

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 25, 2005 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think new palete needs to be inside mix files... I'm just not sure if it's expand or ecache, but you may have an answer if you check DvD's Mix tutorial.

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