Posted: Fri Feb 25, 2005 3:51 pm Post subject:
New Palette Files for game use
Hello,
I recently made a whole new Palette file (.pal) for TS, because I had a new type of fona that had to be purple (for purple tiberium). I managed to made some nice things with it in SHP builder (just added the .pal-file to TS palettes) And I also added the .pal file to ecache03.mix, so the colors would show up ingame... But they don't .
Is there any way to let TS use this new palette file for my new fona types? because now it's just using isotem.pal for it... (looks pretty messed up ingame ). Since the original palette files ain't enough for me anymore, because I create totally new graphics etc... I really appreciate it if anyone could solve this .
Thanks and greets, Sting _________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Feb 25, 2005 10:09 pm Post subject:
I think new palete needs to be inside mix files... I'm just not sure if it's expand or ecache, but you may have an answer if you check DvD's Mix tutorial. _________________
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