Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Fri Feb 25, 2005 8:12 pm Post subject:
Well one is on the Warhammer 40K mod site (can't remember the link). The other one I was thinking of is a TS project, not RA2, so I lied slightly . _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Ok. Good. No competion. Anyone want to help me with SHPs?
I resized the Cameoflaged pillbox to the Pillbox size. and I could use somebody with RA1, to get me renders of the units, that kind of stuff. _________________
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Feb 25, 2005 11:57 pm Post subject:
Yes, I did. Just double checkin
btw, I know this sounds newbish and all,(I've only been here at ppm 4 ten days) But how do U do that thing when U take some1s text, and enclose it in a rectangular box? In the forums??? _________________ Destroy to create. All for the hunt to dominate!
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sun Feb 27, 2005 2:01 pm Post subject:
[quote=cabal901 ]no u click this button [/quote]
Wait, hold on.......................... _________________ Destroy to create. All for the hunt to dominate!
IN-GAME NAME: MAKINTOKE Last edited by DoMiNaNt_HuNtEr on Sun Feb 27, 2005 2:02 pm; edited 1 time in total QUICK_EDIT
I finished the TU-16 Blackjack, known as the Badger in RA1.
Heres a pic.
badr.PNG
Description:
It used to be the converted B-52 from Generals. now, It's a much better looking TU-16 Blackjack. I used BOTH the SHP(by looking at it in XCC Mixer) and Google imaging it.
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Mar 05, 2005 11:22 pm Post subject:
A bit more colour variety would be nice. From what I can see, just three were used. Remap, white and black. Add textures to make it look more interesting, and can we see an ingame picture? _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
In all honesty, it looks nothing like either a Tupolev Tu-16 "Badger", nor a Tu-160 "Blackjack"...
It's hull is way to big in cross-section, the wings are wrong (and in the wrong place), the windows are different, the engines too.
The colours are dull and flat, and once again it is a crappy OSVV pic instead of a proper ingame screenie.
Really, if you wanted to make a "RA1-style" paradrop plane, then just call it that.
If you're specifically making a Blackjack or a Badger though, you should at least make it sorta look like one.
Finally, if that voxel is based on somebody else's work, you should:
A// Check that you are allowed to modify it and show it off.
B// Give the original author full acknowledgement. QUICK_EDIT
It doesnt look like a real Badger, but it looks like a RA1 Badger. At least to me. And of course texture must enhanced. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Jah, oops... I'm not much of a Russian bomber expert... my mistake... I just got found out what the TU-160 looks like. Also, thank you for the compliment.
Gilbear, this is only a first version. I'll fix it up more, till you like it. More, atleast. Also, it used to be a converted Generals to Voxel B-52. all they did was convert it. Either I'm making myself look like a bigger fool, or I'm right, I should be contacting EA.
ok, I'll get an in-game shot soon...
and remember, this is an early version. _________________
...Did you convert the Generals model into a voxel in the first place though? If not, you need to credit whoever did. That is all I meant, there was no need to be facaecious.
Finally, it isn't so much "fixing it up till I like it", but more a case of description. If you model a specific unit, make sure it looks like it. If you model a general unit, then give it a general name so that we all know.
If you want to do a really good job, why not scratch-make a fresh voxel? It really isn't any harder than modifying an existing unit - in cases like these the amount of modification alone makes take more effort and time than starting anew. QUICK_EDIT
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