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Need a name (RA2)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Feb 25, 2005 6:20 pm    Post subject:  Need a name (RA2) Reply with quote  Mark this post and the followings unread

Red Alert  1 in the Red Alert 2 engine. I'll get a few pics sooner. I have, completed, (for now)

the Mammoth tank, the Heavy tank, Ranger, APC, Hind and Longbow,

I am working on the Allied Medium tank. I'm not sure if I'm finished with the Destroyer, which is an old voxel I found on the computer.

It's a TOTAL RA1-to-RA2 TC. Meaning, full remap.

BTW, Reaperrr, can I use the name Return of the Alert?
Not sure if that's actually being worked on.

No pics coming today. CD Rom appears to be dead.

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Last edited by Tyler Adams on Fri Feb 25, 2005 7:56 pm; edited 1 time in total

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Feb 25, 2005 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the third mod with this plan, then.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Feb 25, 2005 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

care to give me a link to the others?

and, AFIAK, RORA isn't coming..

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Feb 25, 2005 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finished the Missile sub, light tank (not sure what it looks like, use the TD one), and Medium tank

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Clazzy
Karma Police


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PostPosted: Fri Feb 25, 2005 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well one is on the Warhammer 40K mod site (can't remember the link). The other one I was thinking of is a TS project, not RA2, so I lied slightly #Tongue.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Feb 25, 2005 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok. Good. No competion. Anyone want to help me with SHPs?

I resized the Cameoflaged pillbox to the Pillbox size. and I could use somebody with RA1, to get me renders of the units, that kind of stuff.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Feb 25, 2005 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this TC gonna contain ALL the origonal units, or are U adding some?

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Feb 25, 2005 10:57 pm    Post subject: Re: Need a name (RA2) Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
It's a TOTAL RA1-to-RA2 TC. Meaning, full remap.


and NO new units.

Did you read my post, or did you just not understand it?

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Clazzy
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PostPosted: Fri Feb 25, 2005 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

THe one at the 40K site is at a very advanced stage of development, plus I think they conscripted Gangster to do the buildings.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Feb 25, 2005 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
THe one at the 40K site is at a very advanced stage of development, plus I think they conscripted Gangster to do the buildings.


heh. conscrtipted... I'm not conscripting anyone... not yet, at least...

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DoMiNaNt_HuNtEr
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PostPosted: Fri Feb 25, 2005 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I did. Just double checkin
btw, I know this sounds newbish and all,(I've only been here at ppm 4 ten days) But how do U do that thing when U take some1s text, and enclose it in a rectangular box? In the forums???

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Liek ZOMG X 2
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Joined: 27 Nov 2004

PostPosted: Sat Feb 26, 2005 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

@ tyler adams good luck
@ DoMoNiC_HuNtEr see atchment



icon_quote.gif
 Description:
 Filesize:  273 Bytes
 Viewed:  5416 Time(s)

icon_quote.gif



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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Cabal was ORIGINALLY going to do the buildings, the quit the night we started... grr..

That was a few weeks ago...

Now I try to do the buildings...

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Liek ZOMG X 2
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Joined: 27 Nov 2004

PostPosted: Sat Feb 26, 2005 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err maybe because im working my ass of on my mod command and conquer yuris revenge the unknown war which people have 0 intrest at the mod. Exclamation

I might start some buildings

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DoMiNaNt_HuNtEr
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PostPosted: Sat Feb 26, 2005 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do I click Browse???

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Liek ZOMG X 2
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Joined: 27 Nov 2004

PostPosted: Sat Feb 26, 2005 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

no u click this button

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

cabal901 wrote:
Err maybe because I'm working my ass of on my mod Command and Conquer Yuri's Revenge: the Unknown War, which people have 0 interest at the mod. Exclamation


[sarcasam] Maybe you don't have any publicity [/sarcasam]

Just finished the Soviet Mig.

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DoMiNaNt_HuNtEr
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PostPosted: Sun Feb 27, 2005 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

K, thanx

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DoMiNaNt_HuNtEr
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PostPosted: Sun Feb 27, 2005 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote=cabal901 ]no u click this button [/quote]
Wait, hold on..........................

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Last edited by DoMiNaNt_HuNtEr on Sun Feb 27, 2005 2:02 pm; edited 1 time in total

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DoMiNaNt_HuNtEr
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PostPosted: Sun Feb 27, 2005 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

cabal901 wrote:
no u click this button

There we go. K, thanx!

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Liek ZOMG X 2
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PostPosted: Sun Feb 27, 2005 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoMoNiC_HuNtEr wrote:
cabal901 wrote:
no u click this button

There we go. K, thanx!
yes no stop spamminig.

@ tyler can we see the mig

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Sun Feb 27, 2005 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please don't treble post, if you really want to test out quotes, go to the crap forum. Nobody cares there.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Mar 01, 2005 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, It's on the other computer... which is being used ATM...

I have finished the RA1 Helipad and Conyard. currently, it's just a converted RA1 one.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Mar 05, 2005 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blackjack, anyone? Laughing

I finished the TU-16 Blackjack, known as the Badger in RA1.



Heres a pic.



badr.PNG
 Description:
It used to be the converted B-52 from Generals. now, It's a much better looking TU-16 Blackjack. I used BOTH the SHP(by looking at it in XCC Mixer) and Google imaging it.
 Filesize:  208.74 KB
 Viewed:  5297 Time(s)

badr.PNG



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Clazzy
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PostPosted: Sat Mar 05, 2005 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

A bit more colour variety would be nice. From what I can see, just three were used. Remap, white and black. Add textures to make it look more interesting, and can we see an ingame picture?

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Jah
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Joined: 23 Nov 2002

PostPosted: Sat Mar 05, 2005 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember - Tu-16 is Badger, Tu-160 is Blackjack. Dont confuse.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Sun Mar 06, 2005 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

In all honesty, it looks nothing like either a Tupolev Tu-16 "Badger", nor a Tu-160 "Blackjack"...

It's hull is way to big in cross-section, the wings are wrong (and in the wrong place), the windows are different, the engines too.
The colours are dull and flat, and once again it is a crappy OSVV pic instead of a proper ingame screenie.

Really, if you wanted to make a "RA1-style" paradrop plane, then just call it that.
If you're specifically making a Blackjack or a Badger though, you should at least make it sorta look like one.

Finally, if that voxel is based on somebody else's work, you should:
A// Check that you are allowed to modify it and show it off.
B// Give the original author full acknowledgement.

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Jah
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Joined: 23 Nov 2002

PostPosted: Sun Mar 06, 2005 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

It doesnt look like a real Badger, but it looks like a RA1 Badger. At least to me. And of course texture must enhanced.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Mar 06, 2005 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jah, oops... Embarassed  I'm not much of a Russian bomber expert... my mistake... I just got found out what the TU-160 looks like.  Also, thank you for the compliment.

Gilbear, this is only a first version. I'll fix it up more, till you like it. More, atleast. Also, it used to be a converted Generals to Voxel B-52. all they did was convert it. Either I'm making myself look like a bigger fool, or I'm right, I should be contacting EA.

ok, I'll get an in-game shot soon...

and remember, this is an early version.

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Major_Gilbear
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PostPosted: Mon Mar 07, 2005 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

...Did you convert the Generals model into a voxel in the first place though? If not, you need to credit whoever did. That is all I meant, there was no need to be facaecious.

Finally, it isn't so much "fixing it up till I like it", but more a case of description. If you model a specific unit, make sure it looks like it. If you model a general unit, then give it a general name so that we all know.
If you want to do a really good job, why not scratch-make a fresh voxel? It really isn't any harder than modifying an existing unit - in cases like these the amount of modification alone makes take more effort and time than starting anew.

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