Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=true ;false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
BuildTimeMultiplier=1.5 ;Individual control of build time
[DirtyCannonWH]
CellSpread=1
PercentAtMax=.3
Wall=yes
Wood=yes
;DB Changed AP shot on 6/6/01 to make plate armor almost immune to attacks by AP weapons.
;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Verses=75%,60%,35%,75%,60%,60%,60%,70%,50%,60%,50%
Conventional=no
InfDeath=7
AnimList=EXPLOLRG ;CANNONHIT ;APOCEXPFIX ;S_CLSN16,S_CLSN22
ProneDamage=60%
Bright=yes
IonCannon.Ripple=11
CellSpread.MaxAffect=2
[DirtyCannonWHE]
CellSpread=2
PercentAtMax=.22
Wall=yes
Wood=yes
;DB Changed AP shot on 6/6/01 to make plate armor almost immune to attacks by AP weapons.
;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Verses=80%,65%,40%,75%,50%,40%,60%,90%,50%,60%,50%
Conventional=no
InfDeath=7
AnimList=MININUKE ;CANNONHIT ;APOCEXPFIX ;S_CLSN16,S_CLSN22
ProneDamage=50%
Bright=yes
IonCannon.Ripple=19
May or may not be slightly different in tone, but it uses the colors tagged as "yuri" scheme. Ingame it looks pretty close, the viewer lighting is different than the ingame voxel render.
(though maybe I would have to darken the turret pipes for consistency with body dark markings) _________________
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