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 Forum index » Modding Central » Media Hut » Voxels
Yuri Reactor Tank
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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Feb 08, 2022 7:33 am    Post subject:  Yuri Reactor Tank
Subject description: VXL, art & full code
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Sorry, no preview. Someone can post it.

This tank shoots dirty (radiation-poisoning) high explosive attacks

It's made from some recolored and recombined 10 year old public voxels or something, so I don't claim credit for the geometry.

Art:
Code:
[YGTNK5]   ; Yuri Reactor Tank
Cameo=LTNKUICO
Voxel=yes
Remapable=yes
AltCameo=LTNKUICO
PrimaryFireFLH=225,0,100

[CannonBallNew]
;Trailer=SMOKEY2
UseLineTrail=yes            ; SJM
LineTrailColor=28,28,18  ; SJM
LineTrailColorDecrement=24  ; SJM


Rules:
Code:
[YREACTNK]
Image=YGTNK5

UIName=NOSTR:Reactor Tank
Name=Reactor Tank

Prerequisite=YAWEAP,YAFURNFACTION

Primary=YuriTankDirtyCannon ; ATGUN
ElitePrimary=YuriTankDirtyCannonE
;ElitePrimary=ATGUNE ;90mmE
Explodes=yes
Explosion=YuriTankDirtyCannonE

Strength=325
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=6
Speed=8
CrateGoodie=no
Crusher=yes
Owner=YuriCountry

Cost=1000 ;600
Soylent=1000
Points=100
Bounty.Value=250
;Bounty.RookieValue=200
;Bounty.VeteranValue=400
;Bounty.EliteValue=800

Bounty=yes
;gets bounty if enabled by faction
BountyDisplay=yes
;This is not working in AudioVisual
;and here neither...

ROT=5
IsSelectableCombatant=yes
Explosion=manimFire,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush

MinDebris=6
MaxDebris=6
DebrisTypes=PIECE,YREACTNKDEB,YREACTNKTURDEB
DebrisMaximums=4,1,1

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=true ;false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

OpportunityFire=yes
BuildTimeMultiplier=1.5 ;Individual control of build time


Debris:
Code:

[YREACTNKDEB]
Image=YGTNK5
Name=Reactor Tank Debris
Elasticity=0.3
MinAngularVelocity=3.0
MaxAngularVelocity=7.0
MinZVel=11.0
MaxZVel=18.0
MaxXYVel=13.0
Duration=105
Damage=40
ExpireAnim=TWLT036
DamageRadius=130
Warhead=TankOGas

[YREACTNKTURDEB]
Image=YGTNK5TUR
Name=Reactor Tank Turret Debris
Elasticity=0.2
MinAngularVelocity=4.0
MaxAngularVelocity=9.0
MinZVel=14.0
MaxZVel=21.0
MaxXYVel=18.0
Duration=85
Damage=20
ExpireAnim=TWLT036
DamageRadius=90
Warhead=TankOGas


Weapons:
Code:
[YuriTankDirtyCannon]
Damage=105
ROF=105
Range=5.5
Projectile=NewCannonP
Speed=20
Warhead=DirtyCannonWH
Report=SlyGrenadeLauncher
Anim=GCMUZZLE ;GUNFIRE

Bright=yes

Burst=1

RadLevel=90

[YuriTankDirtyCannonE]
Damage=165
ROF=155
Range=5.5
Projectile=NewCannonP
Speed=20
Warhead=DirtyCannonWHE
Report=KirovAttack
Anim=APMUZZLE ;GUNFIRE

Bright=yes

Burst=1

RadLevel=90


Projectile:
Code:
[NewCannonP]
Image=CannonBallNew
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


Warheads:
Code:
[DirtyCannonWH]
CellSpread=1
PercentAtMax=.3
Wall=yes
Wood=yes
;DB Changed AP shot on 6/6/01 to make plate armor almost immune to attacks by AP weapons.  
;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Verses=75%,60%,35%,75%,60%,60%,60%,70%,50%,60%,50%
Conventional=no
InfDeath=7
AnimList=EXPLOLRG ;CANNONHIT ;APOCEXPFIX ;S_CLSN16,S_CLSN22
ProneDamage=60%
Bright=yes
IonCannon.Ripple=11

CellSpread.MaxAffect=2

[DirtyCannonWHE]
CellSpread=2
PercentAtMax=.22
Wall=yes
Wood=yes
;DB Changed AP shot on 6/6/01 to make plate armor almost immune to attacks by AP weapons.  
;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100%
Verses=80%,65%,40%,75%,50%,40%,60%,90%,50%,60%,50%
Conventional=no
InfDeath=7
AnimList=MININUKE ;CANNONHIT ;APOCEXPFIX ;S_CLSN16,S_CLSN22
ProneDamage=50%
Bright=yes
IonCannon.Ripple=19

CellSpread.MaxAffect=3





Remember to list everything...


Yuri_Reactor_Tank.rar
 Description:

Download
 Filename:  Yuri_Reactor_Tank.rar
 Filesize:  18.08 KB
 Downloaded:  150 Time(s)


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Last edited by NimoStar on Thu Feb 10, 2022 12:44 am; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 08, 2022 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, the base colour is different from the standard Yuri units though.


ygtnk5.gif
 Description:
 Filesize:  1.15 MB
 Viewed:  2616 Time(s)

ygtnk5.gif



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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Feb 09, 2022 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

May or may not be slightly different in tone, but it uses the colors tagged as "yuri" scheme. Ingame it looks pretty close, the viewer lighting is different than the ingame voxel render.

(though maybe I would have to darken the turret pipes for consistency with body dark markings)
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ExpiredGDIHandGrenades
Civilian


Joined: 15 Feb 2022

PostPosted: Tue Feb 15, 2022 7:06 pm    Post subject:   Reply with quote  Mark this post and the followings unread

The bottom half of this tank is made by Creator. You can see it's one of his allied tank voxels.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Apr 15, 2022 4:47 am    Post subject:   Reply with quote  Mark this post and the followings unread

The top half of this tank is made by me. You can see it's one of my allied tank voxels.
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I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

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