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ClusterVQA
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tykkimies
Civilian


Joined: 12 Feb 2022

PostPosted: Sat Feb 12, 2022 3:46 pm    Post subject:  ClusterVQA
Subject description: A VQA Hi-Color video encoder
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Hello! I've worked on my own VQA encoder for a while now and I'm happy to share my results with all of you.

Enter ClusterVQA: A VQA Hi-Color encoder!


It's written in Python and available on GitHub at https://github.com/kannoneer/ClusterVQA.
You can download it by clicking the green "Code" button and then "Download ZIP".

Unlike ugordan's encoder it's open source and my hope for this project is to act as a "reference encoder" in the future. Others can use it as a base for coming up with faster and higher quality implementations.

Here's how it looks in motion:



There's still room for improvement, for example only PCM audio is supported, but I've made sure the videos play perfectly in Tiberian Sun, XCC Mixer and ffmpeg's 5.0 version. It's also command line only and needs ffmpeg for converting input videos to image sequences.

Also thanks to CCHyper, tomsons26, OmniBlade and UGordan for info on the VQA file format.

Anyway, I'm keen to hear what you think! Very Happy

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Feb 13, 2022 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, nice work! Are there any plans for a 256-colour VQA encoder?
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Feb 14, 2022 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Always great to see ancient tools getting updated/replaced. Although, AFAIK the recent Bink support has largely rendered VQA obsolete for TS.

I guess what they say about tykkimiehet isn't true in this case #Tongue t. kelaperse '11
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TS is abysmal to play, unless you're just casually city building in it.

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tykkimies
Civilian


Joined: 12 Feb 2022

PostPosted: Mon Feb 14, 2022 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Wow, nice work! Are there any plans for a 256-colour VQA encoder?

Thanks! No plans for 256-color mode right now. At this point I know the VQA format pretty well though but let's see.

Crimsonum wrote:
Awesome! Always great to see ancient tools getting updated/replaced. Although, AFAIK the recent Bink support has largely rendered VQA obsolete for TS.

Wow I had no idea! It's definitely hard to compete with Bink video. My original motivation for this was to encode realistic training data for an upscaling neural network but of course not full compatibility with the game is needed for that. At least ClusterVQA can act as a public reference on how exactly the file format is laid out.

Crimsonum wrote:
I guess what they say about tykkimiehet isn't true in this case #Tongue t. kelaperse '11

Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Feb 15, 2022 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Wow I had no idea! It's definitely hard to compete with Bink video.


Well, the Bink support still has some limitations too, meaning it doesn't make VQA entirely obsolete, not yet anyway Smile
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OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

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