TurretAnim= & TurretAnimIsVoxel= are only used on buildings (I'm sure I've told you this before). Just name the files RAYTNK & RAYTNKTUR...
You have TurretCount=4 but do you have 4 different turret files named PRISMTANKTUR, PRISMTANKTUR1, PRISMTANKTUR2, PRISMTANKTUR3? (again rename them to RAYTNKTUR)
Did you make copies of the Comet/CometFragment weapons, name them BeamRay/BeamRayFragment & attach the new Fragment weapon to a dummy unit..? A weapon needs to be attached to a unit for the game to see it properly, so weapons only used by ShrapnelWeapon= need to also be attached to a dummy unit to make them work. Look at the XCOMET unit in the rules for an example.
The Voxels forum is for posting vxl files for others to download & not random questions, topic moved... _________________
Last edited by Mig Eater on Thu Feb 17, 2022 10:24 pm; edited 1 time in total QUICK_EDIT
Are you sure this image has PRISMTANKTUR1.vxl, PRISMTANKTUR2.vxl, PRISMTANKTUR3.vxl and PRISMTANKTUR1.hva,PRISMTANKTUR2.hva,PRISMTANKTUR3.hva
since you use "IsChargeTurret=true" tag.
I remember this voxel,afaik; this image only has one turret voxel and hva image.That means,you should use Primary and ElitePrimary instead of Weapon1 and EliteWeapon1.And get rid of the IsChargeTurret=true line. Or make it =false...
Also ;afaik; "TurretAnim=" and "TurretAnimIsVoxel=" tags for buildings( defences) not vehicles...These are unnecessary, even causes the crash maybe... _________________ drugstore-catalog.com QUICK_EDIT
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