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Visceroid-spawning weapons in TS
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MrFlibble
Cyborg Firebomber


Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Mon Feb 28, 2005 1:22 pm    Post subject:  Visceroid-spawning weapons in TS Reply with quote  Mark this post and the followings unread

Is it possible to create weapons that would spawn Visceroids from infantry in TS? If Yes, then How?

I wish to create a Tiberium Rifle (like in Renegade) that would do so.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 28, 2005 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know this topic is kinda advanced, however, it is a question. When you research, you have an objective, plans to reach this objective and you test, test, test and post the results of your test in the topic... If you are simply asking something, then, post here.

Anyway, if your warhead has a particle system attached and this particle system is derived from gas (I think it is gas, not sure), it probably works.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 01, 2005 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Warhead=Gas basically ...

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed Mar 02, 2005 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

well  i saw it to

Visceroid-spaming weapons

and i also spaming

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Ickus
General


Joined: 25 Nov 2002
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PostPosted: Thu Mar 03, 2005 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

...BehavesLike=Gas...

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Worm4981
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Joined: 18 Jan 2005
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PostPosted: Tue Mar 22, 2005 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm...  by using "behaveslike=gas" everytime you use the weapon gas clouds would appear!

you also have to set weapon damage to "0" if you want to spawn visceroids from infantry!

if you use this weapon against vehicles the gas will destroy them and you'll get visceroids, too!

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Mar 22, 2005 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Behaves= is a particle system tag, not weapon... Maybe you wanted to say AttachedParticleSystem=, but this will spawn a cloud as a muzzle. In order spawn a cloud you should set Particle=*name_of_gas_particle_sys* in your [Warhead]. Remember that in Particle= you should specify not a particle, but a particle system.


Edit:

The best way to recreate Ren tib rifle is:

1. Clone large gas particles and system (without Next= and the fadeout particle)
2. Change Image= to DIRTEXPL (.shp)
3. Decrease cloud particle lifetime to 15 (amount of frames in dirtexpl)

4. Create a warhead which will have Verses=5,etc (dont damage infantry much by weapon, mostly only by particle)
5. Add a tag Particle=NameOfYourNewParticleSys

6. Create a weapon with Warhead=NameOfYourNewWarhead
Aaand voila! Here you go!


If you want I can code and make art for the projectile. I can also make a new anim to replace DIRTEXPL. Just ask...  Smile

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MrFlibble
Cyborg Firebomber


Joined: 28 Feb 2005
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PostPosted: Wed Mar 23, 2005 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you very much Smile

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Mar 23, 2005 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've just tried to do it and despite the new, modified gas particle system and particle, it uses normal gas cloud sys (looks like hardcoded).
However it did turn infantry into visceroids, it also spawed the long-lasting gas clouds, not DIRTEXPL...


But I want to try it the FS way, I know how will it work. In particle system you should set BehavesLike=WeakGas, not Gas... I did this ages ago just as an eye candy, now I gonna try it for visc-turning weapon. It should work...
________________________________________
Just for reference - BehavesLike=WeakGas is used on gas clouds, spawned by Tiberium Jellyfish.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Mar 24, 2005 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't work. I mean WeakGas doesnt do any damage, even infantry doesn't crawl while standing in its clouds. But the image works fine....


So:

- BehavesLike=Gas, on particle system will turn this to [GasCloudSys] - it kinda hardcoded (ztype WW). It spawns large, long-living gas clouds, death to visceroid is guaranteed. But we dont need everalasting clouds...

- BehavesLike=WeakGas works good - its image and all other parameter can be modified. All except Damage=. So, it just an eye candy and cannot do the visc death Sad

Conclusion: the perfect tiberian auto-rifle in TS is impossible unless you are going edit the global [GasCloud1] particle entry.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri Mar 25, 2005 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

exactly what i said Wink

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Mar 25, 2005 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but what you said wasn't very clear.
Quote:
clouds would appear!
 What clouds? Default or modder-defined?.... I answered this questions.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
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PostPosted: Fri Mar 25, 2005 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

default!
normal gas clouds !!!
like chem missile, veinhole ...

answerd??

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Mar 25, 2005 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

What are you telling me? I know it already, I've tested it. No need for panic, just relax.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri Mar 25, 2005 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just wanted to know if you agree with that  Wink

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Mar 26, 2005 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a pity you can't create a new gas system, i created blue gas clouds...

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Mar 26, 2005 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can create an non-damaging one. Check the WeakGas stuff...

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