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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Need help with singleplayer issue.
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Wed Feb 23, 2022 9:39 pm    Post subject:  Need help with singleplayer issue.
Subject description: Can't figure it out.
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I'm trying to get the RA2 tutorial campaign to work in C&C: Reloaded. When you exit the base to meet a group of GIs, the game crashes. I've fixed triggers related to houses and countries and fixed animations but it still crashes.

If you want to try to fix and play the mission yourself, you'll need to have C&C: Reloaded installed, download this archive file, and extract the files in your C&C: Reloaded directory. The mission called "Basic Battle Training" should now appear in the campaign menu.


C&CR Tutorial.rar
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 Filename:  C&CR Tutorial.rar
 Filesize:  3.84 MB
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Feb 23, 2022 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:

ERROR -> Script "01000047" (line: 0) move to Waypoint: 19, overlaps with: CAPARK01
ERROR -> Script "01000050" (line: 2) patrol to Waypoint: 19, overlaps with: CAPARK01
ERROR -> Script "095F32FC" (line: 0) attack at Waypoint: 78, does not overlap with any structure?
ERROR -> Script "01000058" (line: 0) attack at Waypoint: 50, does not overlap with any structure?
ERROR -> Script "0B7C332C" (line: 0) attack at Waypoint: 96, does not overlap with any structure?
ERROR -> Script "0948E7CC" (line: 0) attack at Waypoint: 52, does not overlap with any structure?
ERROR -> Script "01000061" (line: 0) attack at Waypoint: 24, does not overlap with any structure?
WARNING -> placed CellTag (coords: 163,257) falls outside usable map area
WARNING -> placed CellTag (coords: 154,266) falls outside usable map area
WARNING -> placed Infantry "E1" (coords: 61,179) has unknown veteran status: 75
ERROR -> TeamType "0A71B33C" has invalid Country: Neutral1
ERROR -> TeamType "0A71B33C" has missing Country/House
ERROR -> TeamType "0A71B20C" has invalid Country: Neutral1
ERROR -> TeamType "0A71B20C" has missing Country/House

A few other things I can't verify against without the mod, this is just some of what my tool reported.
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Wed Feb 23, 2022 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where can I get your tool?
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C&C community is rotten.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Feb 24, 2022 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

No, but the Neutral1 error is FA2 converting "Civilian" to "Neutral" automatically. One solution is not to use Civilian1 but rather something like Civvie1.
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Thu Feb 24, 2022 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I've analyzed your reports and they are somehow absolutely incorrect. There are absolutely no mentions of the scripts and the TeamTypes your tool reported in the map, the coordinates your tool reported are too big for the map, and there's absolutely no mention of "Neutral1". There's Civilian1 though. You must be scanning the wrong map.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Feb 24, 2022 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Apologies, I must have accidentally dragged the wrong map. Your map was crashing my tool, and it took me a while to discover why... your [Digest] section is supposed to be last, and the way FA2 should write it, but it was somewhere further up, and the script considers that the end for loading purposes.

That took way too long to troubleshoot, it was completely ignoring the [Triggers] section being after [Digest]... and I have to wonder if the game has similar problems with it?

ANYWAY, the test seems ok, this being the serious one:
Code:
ERROR -> Trigger "Tank Dead No Smoke" (Action: 0) cannot destroy invalid ParticleSys: 0


There are some Triggers referring to invalid house #, but without the mod I don't know how many it has by default.
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sat Feb 26, 2022 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
your [Digest] section is supposed to be last, and the way FA2 should write it, but it was somewhere further up, and the script considers that the end for loading purposes.

FA2sp's new update puts INI sections in alphabetical order. This caused some unexpected bugs. Anyway, this trigger doesn't look like it's broken. The action type is deleting a particle system at a waypoint which is located on a derelict tank. The trigger activates when the tank gets destroyed so it's not related to the group of GIs outside the base.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Feb 28, 2022 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

FA2SP should absolutely not re-order the key sections, including Digest being at the end. It does cause problems, and won't be obvious to anyone.

On a side note, you can use my MAPCLEAN script, with the various remove section options disabled, that will re-order everythign correctly when it writes.
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sun Apr 24, 2022 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got back from getting my computer repaired. I downloaded and used the 2.3 version of the MAPCLEAN script you suggested and it doesn't seem to work. It popped up an error about a missing "header". That meant the map is missing the [Header] section multiplayer maps usually have. So I added the [Header] section and it gave another error. I'll upload the log below.


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Apr 25, 2022 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm.... missions don't have headers or previews, I guess when I suggested using it, I wasn't thinking you were doing a mission map. When I get a chance I'll add some default values which will be ignored.
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