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projectile question
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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Fri Feb 25, 2022 3:18 pm    Post subject:  projectile question Reply with quote  Mark this post and the followings unread

hey ppl, i have been trying to pimp the dragon missile shp a bit by painting a few extra pixels, the thing is it works fine when shoting straight up/down and any angle to the left but when shot to any angle to the right it seems to spawn the stock shp not the one i put on the ecachefile, any ideas of why of this behavior?
also, is there a way to make a projectile fly straight line with out rot?
if i put rot 1 it shots straight but it spawns from wrong spot and it´s velocity gets slowed down like cyborcom plasma, oterway have to put arcing but it looks bad and if dont use arcing, it falls.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 26, 2022 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The latter half of the frames still use the stock graphics.

You probably have Shadows turned on in SHP Builder, causing the latter half of the SHP to be treated as shadow frames. Check the Options tab and tick off Shadows, then edit the remaining frames.

TS doesn't support visible, straight-flying projectiles. ROT=1 is the closest option.

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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Sun Feb 27, 2022 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

got it working thanks a lot for the help man.

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Chordeiles
Vehicle Drone


Joined: 05 Aug 2009

PostPosted: Thu Mar 03, 2022 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use ROT=0 for a projectile to fly straight without any homing behavior, assuming you're using this from a ground-based launch system.

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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Fri Mar 04, 2022 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Chordeiles wrote:
Use ROT=0 for a projectile to fly straight without any homing behavior, assuming you're using this from a ground-based launch system.


thanks for the help, i try it but at the moment arcing is the only thing it works more or less, it is for the titan, with out arcing i shots the ground, btw do you know someone to ask about the ts client, i want know a few things that  bugs my mind but cant get any imput about it and my post on cncnet is a ghost town same as here.
for example cant enable nod mission intro and i am trying translate mission briefing but mission.ini doesnt seem to have any effect..

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